Scan
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[[Category:Scan]][[Category:Ship]] | [[Category:Scan]][[Category:Ship]] | ||
- | '''Scan''' is one of the ten basic ship statistics that will define your capabilities in the game. It is countered by [[Cloak]]. | + | '''Scan''' is one of the ten basic ship statistics that will define your capabilities in the game. Players start with a scan power of 1. It is countered by [[Cloak]]. |
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==Benefits== | ==Benefits== |
Revision as of 05:16, 9 July 2012
Scan is one of the ten basic ship statistics that will define your capabilities in the game. Players start with a scan power of 1. It is countered by Cloak.
Benefits
There are three primary uses for Scan:
- Finding Planets - Every time you add a planet to your "planets scanned" list, it gets harder to find another planet. Improving your scan will increase your chances of success, thereby reducing the energy wasted by failed scans.
- Scan will also let you gain detailed information about your target, such as what modules they have equipped, thus allowing you to better choose your targets. Higher scan also give a greater chance to cause critical hits against your enemy.
- Hacking - Scan is factored into the actual hack attempt (along with Cloak) to determine the success of your attempt. A successful Hack attempt can allow you to steal enemy research points. A critical Hack will allow you to steal the location of a random planet in your enemy's scan database.
Improvements
Scan can be improved by installing Sensors and Scanners on your ship.