Roathir: Hostile Takeover

cerulean2.jpg

Contents

Mission Briefing

Standard Mission Length: 3 days


Leaders have decided that a hostile takeover of Roathir is the best option. Meet with Quilu and execute a battle plan.

  • Note: This is a Phase 2 legion mission which is automatically initiated upon successful completion of the opening legion mission The Cerulean Conclave.

Rewards (If Sucessful): 5 Relic Badges (awarded to all ships with completed, non-failed tasks)

Comm Log


Quilu: We cannot allow the rebellion to gain a foothold in this sector.
Agreed

Quilu: Still, we must minimize casualties during the push.
We will do our best. What is the rescue plan?

Quilu: We've arranged for Rescue Transports to shuttle Aerlen citizens into safe territory, but the transports will be vulnerable. Do you have ships that can provide escort?
Yes, we do.

Quilu: That is good, but they won't have a chance without cover fire. Make sure your first attack wave is fully engaged before we send in the escorted transports
How big of a wave should we send?

Quilu: At least enough to deal with 50 Cerulean ships. There are many more in Roathir, however.
What other tactical data do we have from the listening posts?

Quilu: The Cerulean Conclave have seized control of the bases we had in Roathir. Although I wish they could be saved, they must be dealt with, as well.
You know those bases better than any. Any advice?

Quilu: The bases use some of our prototype defense technology using target scattering. The scattering array is hidden near the port stabilizer. I recommend taking it out first.
Weapons?

Quilu: In addition to their standard loadout, the bases have auxiliary missile batteries which might cause you some trouble. They are located above the central core... should be easy to spot.
Anything else?

Quilu: One other thing. The bases are integrated with specialized computers that are able to adapt to incoming attack patterns. If you rely too heavily on a single ship to deal the damage, this could pose a problem.
We'll take that into account.

Quilu: Many years of work went into designing those defenses. Now we are destroying them..
We may be able to salvage some of the technology from the bases. It would be a shame to see a loss of so much progress.

Quilu: I agree, but there may not be time. Our priority is to save the lives of our people, not the research they left behind.
Many lives will still be lost.

Quilu: And their blood will be on the hands of the Cerulean Conclave. A shame. Had their aired their grievances lawfully, their movement may have survived.
I doubt this will be the last of them.

Quilu: I'm sure some have already planted seeds far from Roathir, but they will remain nothing more than a whisper. Today's assault will show them how we respond to betrayal.

End Transmission


Tasks

(At least 15 members must be available to complete one of these tasks)

(FAILURE THREAT): This Mission has one or more tasks that may automatically fail, check notes.


Task 1: Initiate Roathir Attack Wave

Before the Rescue Transports can be escorted, initiate a wave of first strikes against the Rebel ships.

  • Note: Must be at least Rank 200 to start this task.

Type: NPC hunt Requires: Disable 10 Cerulean Rebels

Rewards: 1 Cerulean Flow Converter (on completion) [Planet Structure - Size:1, Mining: 5 Artifact:1 Defense:+25%] Activated Ability (2 charges): Flow Transfer. +10% ship defense for 24 hours. Limit 1 per planet.

Task 2: Assault Cerulean Bases

Enter Roathir, and attack the bases taken by the Cerulean Conclave.

  • Note: Must be at least Rank 300 to start this task.

Type: NPC hunt Requires: Disable or receive a disable reward from a Roathir Cerulean Base

Rewards: 1 Cerulean Autosync Beam (on completion) [ Weapon Module - Size:24, Attack:130]] If this module is already installed instead upgrades it by 40% to a maximum of 200%. When fully upgraded an ability is also unlocked.
Activated Ability: Permanently increases your attack by 10. Costs 5,000 Exotic Matter to use. Cooldown: 20 hours

  • Top 3 damagers on the alerted NPC, plus the one who deals the last hit/disables it (a total of 4 progresses per one Roathir Cerulean Base), will get credit if they have started the task, making a group effort more appealing.
  • It is possible for a high ranked player to find several Roathir Cerulean Bases and alert them all during the course of the legion mission as long as they have yet to complete their task.
  • Regarding the above paragraph, it is not only possible but usually necessary, as lower ranks will struggle to find the Roathir Cerulean Bases given their rarity.
  • Note: If a mistake is made and someone hits the Roathir Cerulean Base and should not have, the situation may still be salvageable. Suppose Ship 1 and Ship 2 both hit the Roathir Cerulean Base for 100k damage each. Ship 3 hits the Roathir Cerulean Base and should NOT have. They do 50k damage before realizing they shouldn't have gotten on. That leaves 60k damage left that still needs to be done. Ship 4 comes on and does 59k damage, leaving 1k hull left. Ship 5 can finish the remaining damage and 4 ships will still get progress: Ship 1,2,4, and 5. This is possible because Ship 4's damage was higher than ship 3 and the ship that deals the last hit/disables it always gets credit.

Task 3: Guard Rescue Transports

(FAILURE THREAT)

Provide escort for the rescue transports as they enter Roathir and evacuate its occupants.

  • Note: Must have a minimum of 300 Energy to start this task.

Requires: 5 Sentry Guards (per round) 30 round to completion. Per round risks: Chance to take 70% max Hull+Shield as damage.

* You continue to escort the Rescue Transports. Your ship takes damage while guarding the transports
* Your ship is too damaged to complete this task

Rewards: ZERO xp, 3 Relic Badges

Note: At least 50 Cerulean Rebels must have been disabled before starting this task or you will automatically fail Task 3. It is recommended to NOT even sign up for tasks with failure threats before it is safe to progress them as this runs no risk of accidentally failing due to carelessness.

Task 4: Recover Base Technology

(Optional)

After a team has located a Cerulean Base, recover some of its technology before it is disabled.

  • Note: Must be Spy or Hacker Profession and at least Rank 300 to start this task.

Requires: Use 2 Roathir Recovery Devices on Roathir Cerulean Bases alerted by another legion member. (2 x 1,000 energy to complete)

Rewards: Cerulean Base Schematics (on completion) - Changes your base appearance to one similar to the Roathir Meridian Base also permanently adds 500 attack to the base can only be used on a level 6 or higher base. Cost to install, 500 energy.


Models of Success

The following table shows the kind of participation/progress shown to get varying types of success chances. Please note, This is a work in progress and data is in process of being collected (see forum topic).

There may be instances where it seems like there is a big gap in the number of ships on a task. This is not necessarily a requirement, only the most current data available. There may also be different combinations of spread that bring these chances. Partial completions also may be factored in these cumulative requirements. Alternate combinations will be recorded and posted as well in an effort to record the minimum amount needed for varying chances.


  • High Success theory:
 task 1 full / equivalent completions : 5
 task 2 full / equivalent completions : x
 task 3 full / equivalent completions : 8
Success Chance Task 1
(10/10)
Task 1
Partial
Task 2
(3/3)
Task 2
Partial
Task 3
(30/30)
Task 3
Partial
Full Completions Total Completions (equiv) Info Provided By Date Provided
Certain 15 0 20 0 18 0 53 53 Dreadnoks Rising 07may2017
Certain 10 7 22 1 10 0 42 42 Zentzu 30may2020
Certain 10 23 17 5 9 37 36 40 Zentzu 24sep2021
High 7 5 21 0 17 0 45 45 Zentzu 03mar2017
High 11 1 17 0 16 28 44 44 Zentzu 21jan2018
High 7 0 22 0 11 0 40 40 Zentzu 28may2017
High 9 5 12 3 16 35 37 39 Zentzu 05apr2019
High 10 1 15 4 10 86 35 38 Zentzu 20jan2018
High 6 5 21 2 8 33 35 36 Zentzu 27may2017
High 5 0 21 1 9 0 35 35 Infinite Badgers 03nov2015
High 7 1 20 2 8 0 35 35 Zentzu 02mar2017
High 3 29 15 8 10 5 28 32 Zentzu 06may2017
Fair 6 0 28 0 7 0 41 41 Chesterton Royal Asylum 24aug2016
Fair 4 10 28 0 5 30 37 39 Chesterton Royal Asylum 23aug2016
Fair 6 5 18 5 5 17 29 30 Zentzu 02mar2017
Fair 3 27 13 10 4 39 20 26 Zentzu 26may2017
Low 4 10 27 1 3 30 34 36 Chesterton Royal Asylum 23aug2016
Low 2 10 16 10 0 0 18 22 Chesterton Royal Asylum 22aug2016
Low 4 10 12 11 0 15 16 20 Zentzu 01mar2017


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