Raid Raids Raiding
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- | We all know selling minerals makes money and finding artifacts helps us in numerous ways. Some like to perform a process of stealing points using crew members (aka raiding) to gain money or artifacts. To raid, you must first make sure the target is disabled. A large crew increases your raiding chances and lowers the chance of one of your crew dying. It costs 5 energy to raid, and cool down is 15 minutes on success, 5 minutes on failure. | + | We all know selling minerals makes money and finding artifacts helps us in numerous ways. Some like to perform a process of stealing points using crew members (aka raiding) to gain money or artifacts. Players start the game with 100 crew members, consisting of 5 [[Tactical Officers]], 5 [[Helmsmen]], 80 [[Engineers]], and 10 [[Scientists]]. |
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+ | To raid, you must first make sure the target is disabled. A large crew increases your raiding chances and lowers the chance of one of your crew dying. It costs 5 energy to raid, and cool down is 15 minutes on success, 5 minutes on failure. | ||
A successful raid results in you stealing Artifact Points (AP) or Mineral Points (MP) from your opponent. | A successful raid results in you stealing Artifact Points (AP) or Mineral Points (MP) from your opponent. |
Revision as of 05:31, 9 July 2012
We all know selling minerals makes money and finding artifacts helps us in numerous ways. Some like to perform a process of stealing points using crew members (aka raiding) to gain money or artifacts. Players start the game with 100 crew members, consisting of 5 Tactical Officers, 5 Helmsmen, 80 Engineers, and 10 Scientists.
To raid, you must first make sure the target is disabled. A large crew increases your raiding chances and lowers the chance of one of your crew dying. It costs 5 energy to raid, and cool down is 15 minutes on success, 5 minutes on failure.
A successful raid results in you stealing Artifact Points (AP) or Mineral Points (MP) from your opponent.
From Dan (the game developer)'s post on the forum, the following outcomes are possible:
Critical Success: You will steal a larger amount of resources
Success: You will steal a normal amount of resources
Failure: You will receive no resources
Critical Failure: One of your crewmembers will die during the raid