Hints

(Hints and Tips)
(major rework - has linkable sections now)
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==Hints and Tips==
==Hints and Tips==
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''Everyone needs a little help sometime.'' Below are some ideas on what to do to improve your game-play.
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Everyone needs a little help sometime. Below are some GOOD ideas on what to do to improve your game-play.
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For right now all the hints and tips are just bullets one after another... later on I will try to seperate them into topics and sections. Such as Planetary building hints, general hints, newbie hints etc...
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==Dan The Man===
 +
* Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game!
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* Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without Him this wiki wouldn't be here because there would be NO GAME!!!!
 
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-
 
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*Don't forget to claim your Daily Reward on the news tab.
 
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*Basic Colonization Rule: Colonize the largest planets. It may seem silly to colonize a Very Massive Average Gas over a Large Rich Metallic, but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: Quasi-Spacial Expander. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on (that's what I'm working on). You need to buy GP later to abandon these planets, or wait for someone to invade them. Not many people are going to invade a small planet, though.
 
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*When starting, Rank 40 and under, you should colonise Research planets, Mining planets are not particularly useful since mining planets are needed to generate credits
 
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*Find a Legion to join, preferably a mediocre sized legion with at least several rank 150+s, Those high rankers can provide you with artifacts and Credits you may need. They're hundreds of legions but many of them contain only one player
 
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*Personally, i recommend you pvp, fight enemy ships, when you start, you can of course do missions if you prefer, When fighting ships, collect as many red badges as you can to purchase dominion cannons (Size 8 : 50 attack ) from the battle market located at the battle market and spend a few rank points into tactical officers
 
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*Note from last Hint... ALWAYS try to use the latest research and maximize planet production. It will be for the best in both the long run and the short run...
 
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*When you get a Terraformer, try to only Terraform 1 Planet until it's maxed at 15X Mega (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega by way of terraformers) production... this is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding that chassis that will help more so on a +1200% production bonus instead of a + 50% Bonus.
 
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*When upgrading Planet Production Buildings ALWAYS do your MOST abundant Planets first so you can immediately see better productions, and you can reap the results immediatly to help with the rest of your gameplay. Improve less abundant planets over time as you gain the resources to do so, but always focus on your best planets first.
 
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*Although upgrading your best planets may seem like the best idea, that's not always the case. It's generally best to upgrade your largest planet(s):
 
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Ex. If you have a Small 3x Mega Rich Terra, and a Very Massive Rich Gas, it will be better to upgrade the Gas planet. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing availability by one is increasing the bonus by 25%). Therefore, upgrading larger planets is better, because they have more production from modules...
 
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- As a response to the last two tips, while having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet. Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line (it's a multiplication), and any planet with a high base production will benefit a similar amount from a 1 level increase in resources of that type.
 
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*For those that want a basic setup for how many of each type of production planets you should have, here is my general guideline to how many plants of production of each type you should aim for, by the rank listed, for "better" game play.
 
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Keep in mind these are all average or bigger size planets with at least Very Abundant resource type.. always go for the biggest planet with MOST bonus to abundance:
 
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Beginner Game Play (Below rank 40):
 
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11 planets total at rank 40
 
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4 Mining Planets
 
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1 Artifact Planets
 
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6 Research Planets
 
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Mid-rank game play (Between rank 40-120):
 
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31 planets total at 120
 
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9 Mining Planets
 
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4 Artifact Planets
 
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18 Research Planets
 
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Late Game Play (Rank 120+):
 
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31+ planets
 
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30% of Planets Mining
 
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15% of Planets Artifact
 
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50% of Planets Research
 
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5% of planets (your Choice Depending on Situation)
 
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Let me explain this Setup for late game.
 
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Research is VERY important (duh reason for so many)
 
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Artifact planets (imo) should only be built on ICY and TERRA
 
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Planets due to they both usually have artifact abundance as their best stat.
 
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The 5% i give as free will to use because (if you change to situation like me) you need room to adjust. this 5% (IMO) should be used on your Exotic Planets. Why? because they have awesome stats on EVERY production. So when your Upgrading production Buildings and need more money fast then make these 2 AWESOME MILKERS into mining planets... When your researching and not in need of money and your not upgrading anything then change to artifact or research to help those along while you can.... You will reap the most results on these planets in production and it's ALOT cheaper and easier to drastically change your production from on area to another by just changing buildings on 1 or 2 planets instead of 10 planets.
 
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I know this works because I have 2 exotics i do this with and can, by choice, change my production around very fast for whatever is needed.
 
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* Think ahead and listen to higher level players.. You might think your doing great but Higher level game and starter/mid level game is quite a bit different... Listening to the elders of rank might just give you that hint or boost that you need.
 
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*First starting out every time you level you get 5 RANK points to spend in one of multiple categories. At starting stage putting some into all of them seems like a good idea. But i can personally say from the higher level people that 99.99% of them wish they put more into decks. I recommend this.. alot of people Put 4 points into decks and 1 into cargo EVERY rank up or level and don't worry to much about the rest. Reasons for this being.. Decks increase the amount of space to put items on your Ship.. and your items increase whatever stats you want just by building them... in other words.. decks let you switch your stats around whenever you want... while investing in the OTHER rank point options.. gives you less space with being less able to vary your stats because those points are permanently there.
 
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*Before leveling or (ranking up) always uninstall your [[Relays]] and install all your [[Reactors|Reactors or Cores]] so when you do level you will have more energy to use towards whatever you want.
 
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-
 
-
 
-
*Specialize your Planets to one type of Production. Most Planets do NOT have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and ONLY build production structures for that. (Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing, and it allows you to plan ahead).
 
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*You may spend your research at ANY time... you do not need to save up ALL that 6000 research points before you can research the 6000 points... you can slowly over time research them... so if you have 500 research points go ahead and put them into that 6000 point project... it will adjust to 5500 points still needed. This is a good idea because you have a limited amount of research storage space in which you can hold research.  And if you spend them they cannot be hacked!
 
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*Planets you colonize are permanent unless you want to spend 5 GP (real money points) to abandon it or HOPE someone randomly invades that planet you really don't want (don't hold your breath). I recommend to only colonize average or bigger planets with at least "Extremely Abundant", or +75%, resources on the production you want (mining/artifact/research).
 
-
 
-
 
-
 
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*Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better change you have at getting better items. To see what you can get look at the [[Artifacts]] page. Here are basic save points recommened for your level or rank.
 
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lvls 1-20 -- 2500
 
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lvls 21-50 -- 4700
 
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lvls 50-100 -- 6000 or more
 
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*Just because at first a branch of a research tree looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the Advanced Power Systems. This tree will boost your energy levels and recharge rates (Energy) tremendously. This is the tree to level faster and pass the newbies that are just attacking each other.
 
 +
==Regular Play==
 +
* Don't forget to '''Claim Daily Reward'' on the '''NEWS''' tab.
 +
* Don't forget to '''Claim Last Shipment''' from the '''Production''' tab in the [[Legion Base]] panel, if you are in a legion,
 +
* Don't forget to '''Uninstall''' any [[Relays]] your ship is using and '''Install'' your [[Reactors|Reactors or Cores]], ''before'' you level up.
 +
* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better [[Artifacts]].
 +
* If you hack/raid/invade/disable someone, expect to get "badge back".
 +
* Before using an energy cube (or other energy boosters), max out reactors (energy modules) on your ship, and Uninstall relays.
 +
* Before using a neural interface artifact, max your energy (see above) and use an energy booster or two to do as many missions as possible. Using a [[Neural Interface]] or a [[RSL Implant]] with a full energy bar is helpful.
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*Scanning for planets - those darn scanners are freaking expensive - I only scan for planets when I research the mark 3 version of the scanner and stock my ship full of them. Then I go on a planet scanning spree. I use every bit of energy i can, let it build up and use it again, until my scanning success is down to the 15%-20% range. Then I sell all the scanners off again. Save your scanning booster artifacts for when your scanning success gets low. This takes about 24 hours total. Then I sell off the scanners again because the upkeep on those puppies are HIGH.
 
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*Planet is useless to you if you stack 30 attack and defensive items on it and only 1 resource gatherer. I chuckle when i see a planet with a research output of 2.5. Find a good mixture, and don't underestimate the value of cloakers on planets.
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==Play Styles==
 +
* A complete [[Game Guide]] can also be found with [[Ship Strategy]] information, and a [[Scan Blitz]] strategy.
 +
* When you first start focus on research. Money will come from missions, and artifacts are not that important in the beginning, unless you want to PvP then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.)
 +
* Find a Legion to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. They're hundreds of legions but many of them contain only one player.
 +
* It is often recommended you PvP (fight enemy ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Fighting ships allows you to collect as many red badges as you can to purchase dominion cannons (Size 8: attack 50) from the battle market located on the battle tab and spend a few rank points on tactical officers.
 +
* You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time, and if you spend them they cannot be hacked!
 +
* Think ahead and chat with higher level players. You might think your doing great but higher level game play is quite a bit different from starter and mid level game play.
 +
* Don't overlook the Planetary Construction Research Tree. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.
 +
* For the first few ranks (1-20 at least) spend at least 3 of every 5 [[Rank Points]] on ''decks''.  Divide the remaining 2 between scientists, engineers, or cargo space.
 +
* Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.
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*If you have a premium planet, there is an option to GUARD IT with your ship. Another person will have to disable you before they can attack the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
 
 +
==Planets==
 +
* Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a [[Scan Blitz]]. [[Sensors and Scanners|Scanners]] are very expensive to buy and maintain, so after a mass scanning session, sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to mediaum sized scanners installed to help with raidning, and/or better NPC's.
 +
* Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, ''unless'' you are under attack (then this is called ''bricking''). Find a good mixture, and don't underestimate the value of cloaking on planets.
 +
* If you (or a friend) have a premium planet, there is an option to '''Guard Planet'''. An attacking player will have to disable you before they can attack the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
 +
* STOP TAKING CRAPPY PLANETS!!! If its small/tiny and sparse all across the boards, its not worth it.
 +
* However, in the endgame now Taltherian can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the Urbanize ability. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them. Small/tiny planets, however, will never be that good (overall).
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*When you first start - FOCUS ON RESEARCH. Money will come from missions, and artifacts are not that important in beginning (unless you want to pvp then filter a bit into artifacts. (you can always refocus your resource gathering on planets later by demolishing old and building new buildings)
+
===Planet Colonization===
 +
* Basic Rule: Colonize the largest planets. It may seem silly to colonize a Very Massive Average Gas over a Large Rich Metallic, but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: Quasi-Spacial Expander. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
 +
*Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or ''hope'' someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a small or tiny planet. It is recommended to only colonize average or larger sized planets with at least one "Extremely Abundant" ([[Planets#Resource_Availability|+75%]]) resources on the production you want (mining/artifact/research).
 +
===Terraforming Planets===
 +
* When you get a Terraformer, try to only Terraform 1 Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega by way of terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
-
*If you hack/raid/invade/disable someone- expect retaliation from them and their friends. Don't cry when they do.
 
 +
===Planet Producton===
 +
* Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
 +
* When upgrading planet production buildings always do your ''most abundant'' planets first, so you can immediately see better productions, and you can reap the results immediatly to help with the rest of your gameplay. Improve less abundant planets over time as you gain the resources to do so, but always focus on your best planets first.
 +
* Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a Small 3x Mega Rich Terra, and a Massive Rich Gas, it will be better to upgrade the Gas planet. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
 +
* Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line ([[Planets#Production Fomula]]), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
 +
* Specialize your Planets to one type of Production. Most Planets do NOT have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and ''only'' build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.
-
*Don't overlook the Planetary Construction Research Tree. It allows you to build better buildings with resource to space ratios. I rebuild all my buildings every other upgrade. So I will build +1, +3, +5 buildings. Its too expensive and not enough (to me) upgrade to do it every level.
 
 +
==Beginners Guide==
 +
* When first starting out every time you level you get 5 RANK points to spend in one of multiple categories. At starting stage putting some into all of them seems like a good idea, but 99.99% of higher rank players say they ''wish they put more into decks''. Alot of people put 4 points into decks and 1 into cargo EVERY rank up or level and don't worry to much about the rest. Reasons for this being, decks increase the amount of space to put items on your Ship, and these ''player artifacts'' increase whatever stats you want simply by building them. In other words, decks let you switch your stats around whenever you want. Investing in the ''other'' rank point options gives you less space, while being less able to vary or change your stats.
 +
* A common mistake made by even experienced players. Before leveling or (ranking up) always '''Uninstall''' all your [[Relays]] and '''Install'' your [[Reactors|Reactors or Cores]] so when you do level you will have more energy to use towards whatever you want.
 +
* If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.
-
*STOP TAKING CRAPPY PLANETS!!! If its small/tiny and sparse all across the boards, its not worth it.
 
-
- However, in the endgame now Taltherian can boost a crappy planet to a nice artifact planet, HOWEVER it must be a decent size to benefit the most from Urbanize ability. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them. Small/tiny planets, however, will never be that good.
+
===Beginners Guide to Reaserch===
 +
* When starting out, Rank 40 and under, you should colonise [[Planets#Common Planets|Research Planets]], [[Planets#Common Planets|Mining Planets]] are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
 +
* Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
 +
* Just because at first a branch of a research tree looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the Advanced Power Systems. This tree will boost your energy levels and energy recharge rates tremendously.
-
*For the first few ranks (1-20 at least) spend at least 3 of every 5 [[Rank Points]] on DECKS.  Divide the remaining 2 between scientists, engineers, or cargo space.  You will NOT regret this!
 
 +
===Beginners Guide to Artifacts===
 +
* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the [[Artifacts]] page. For example: you need over 20 thousand artifact points to have any chance of getting a [[Mass Storage Pod]], which adds 60 to your ships hold. Below are a basic guide to the amount of points recommened for your level or rank:
 +
{|border="1" cellpadding="5" cellspacing="0" align="top"
 +
|+ '''Beginners Guide to Artifacts'''
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|-
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! align="center" | levels
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! align="center" | amount
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|-
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| align="center" | 1-20
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| align="center" | 2500
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|-
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| align="center" | 21-50
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| align="center" | 4700
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|-
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| align="center" | 51-100
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| align="center" | 6000+
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|}
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*Hack people early in the morning ~7:00am (or 6 if you're up) because they are most likely still asleep with 6+ hours of unspent research in their ship.
 
 +
===Beginners Guide to Planets===
 +
* For those that want a basic setup for how many of each type of production planets you should have, here is my general guideline to how many plants of production of each type you should aim for, by the rank listed, for "better" game play.
 +
* Keep in mind these are all average or bigger size planets with at least Very Abundant resource type.. always go for the biggest planet with MOST bonus to abundance:
 +
{|border="1" cellpadding="5" cellspacing="0" align="top"
 +
|+ '''Beginners Guide to Planets'''
 +
|-
 +
! align="center" | total
 +
! align="center" | planets
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|-
 +
| align="center" | 11
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| align="center" | ''by Rank 40''
 +
|-
 +
| align="center" | 4
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| align="center" | Mining Planets
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|-
 +
| align="center" | 1
 +
| align="center" | Artifact Planet
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|-
 +
| align="center" | 6
 +
| align="center" | Research Planets
 +
|-
 +
| align="center" | 31
 +
| align="center" | ''by Rank 120''
 +
|-
 +
| align="center" | 9
 +
| align="center" | Mining Planets
 +
|-
 +
| align="center" | 4
 +
| align="center" | Artifact Planets
 +
|-
 +
| align="center" | 18
 +
| align="center" | Research Planets
 +
|-
 +
| align="center" | 31+
 +
| align="center" | ''above Rank 120''
 +
|-
 +
| align="center" | 30%
 +
| align="center" | Mining Planets
 +
|-
 +
| align="center" | 15%
 +
| align="center" | Artifact Planets
 +
|-
 +
| align="center" | 50
 +
| align="center" | Research Planets
 +
|-
 +
| align="center" | 5%
 +
| align="center" | Depending on your Choice / Situation
 +
|}
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*Before using an energy cube, max out reactors (max energy modules) on your ship. Uninstall relays.
 
 +
====Planets Late Game - above Rank 120====
 +
* Research is '''very, very''' important by late game, enough to warrent 50% of your planets dedicated to research production.
 +
* Mining production usually needs to be boosted after Rank 40 becuase of the cost of both [[Ship Artifacts]] and [[Building Artifacts]] and the resulting cost in Daily Upkeep of your ship.
 +
* The best artifact productions planets are usually [[Planets#Icy Planets]] or [[Planets#Terra Planets]], due to the fact that they both usually have high artifact resources as their best stat.
 +
* 5% "''depending''", because you need room to adjust. These should be used on your [[Planets#Exotic Planets]] and (if you have them) [[Planets#Dyson Planets]], because they have normally have high production stats on ''every'' resource. So when your upgrading production [[Buildings]] and you need more money fast, then make these into mining production planets. When you don't need so much money and your not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's ALOT cheaper and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.
-
*Before using a neural interface artifact, beef up your max energy (see above) and use an energy cube or two to do as many missions as possible. Using Neural's and RSL implant with a full energy bar is helpful.
 
-
A complete [[Game Guide]] can also be found and
+
==See Also==
-
[[Ship Strategy]] information.
+
* A complete [[Game Guide]] can also be found with [[Ship Strategy]] information.

Revision as of 10:41, 14 May 2012

Contents

Hints and Tips

Everyone needs a little help sometime. Below are some ideas on what to do to improve your game-play.


Dan The Man=

  • Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game!



Regular Play

  • Don't forget to Claim Daily Reward on the NEWS' tab.
  • Don't forget to Claim Last Shipment from the Production tab in the Legion Base panel, if you are in a legion,
  • Don't forget to Uninstall' any Relays your ship is using and Install your Reactors or Cores, before you level up.
  • Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better Artifacts.
  • If you hack/raid/invade/disable someone, expect to get "badge back".
  • Before using an energy cube (or other energy boosters), max out reactors (energy modules) on your ship, and Uninstall relays.
  • Before using a neural interface artifact, max your energy (see above) and use an energy booster or two to do as many missions as possible. Using a Neural Interface or a RSL Implant with a full energy bar is helpful.



Play Styles

  • A complete Game Guide can also be found with Ship Strategy information, and a Scan Blitz strategy.
  • When you first start focus on research. Money will come from missions, and artifacts are not that important in the beginning, unless you want to PvP then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.)
  • Find a Legion to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. They're hundreds of legions but many of them contain only one player.
  • It is often recommended you PvP (fight enemy ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Fighting ships allows you to collect as many red badges as you can to purchase dominion cannons (Size 8: attack 50) from the battle market located on the battle tab and spend a few rank points on tactical officers.
  • You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time, and if you spend them they cannot be hacked!
  • Think ahead and chat with higher level players. You might think your doing great but higher level game play is quite a bit different from starter and mid level game play.
  • Don't overlook the Planetary Construction Research Tree. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.
  • For the first few ranks (1-20 at least) spend at least 3 of every 5 Rank Points on decks. Divide the remaining 2 between scientists, engineers, or cargo space.
  • Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.



Planets

  • Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a Scan Blitz. Scanners are very expensive to buy and maintain, so after a mass scanning session, sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to mediaum sized scanners installed to help with raidning, and/or better NPC's.
  • Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, unless you are under attack (then this is called bricking). Find a good mixture, and don't underestimate the value of cloaking on planets.
  • If you (or a friend) have a premium planet, there is an option to Guard Planet. An attacking player will have to disable you before they can attack the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
  • STOP TAKING CRAPPY PLANETS!!! If its small/tiny and sparse all across the boards, its not worth it.
  • However, in the endgame now Taltherian can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the Urbanize ability. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them. Small/tiny planets, however, will never be that good (overall).


Planet Colonization

  • Basic Rule: Colonize the largest planets. It may seem silly to colonize a Very Massive Average Gas over a Large Rich Metallic, but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: Quasi-Spacial Expander. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
  • Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or hope someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a small or tiny planet. It is recommended to only colonize average or larger sized planets with at least one "Extremely Abundant" (+75%) resources on the production you want (mining/artifact/research).


Terraforming Planets

  • When you get a Terraformer, try to only Terraform 1 Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega by way of terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.


Planet Producton

  • Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
  • When upgrading planet production buildings always do your most abundant planets first, so you can immediately see better productions, and you can reap the results immediatly to help with the rest of your gameplay. Improve less abundant planets over time as you gain the resources to do so, but always focus on your best planets first.
  • Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a Small 3x Mega Rich Terra, and a Massive Rich Gas, it will be better to upgrade the Gas planet. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
  • Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line (Planets#Production Fomula), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
  • Specialize your Planets to one type of Production. Most Planets do NOT have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and only build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.



Beginners Guide

  • When first starting out every time you level you get 5 RANK points to spend in one of multiple categories. At starting stage putting some into all of them seems like a good idea, but 99.99% of higher rank players say they wish they put more into decks. Alot of people put 4 points into decks and 1 into cargo EVERY rank up or level and don't worry to much about the rest. Reasons for this being, decks increase the amount of space to put items on your Ship, and these player artifacts increase whatever stats you want simply by building them. In other words, decks let you switch your stats around whenever you want. Investing in the other rank point options gives you less space, while being less able to vary or change your stats.
  • A common mistake made by even experienced players. Before leveling or (ranking up) always Uninstall' all your Relays and Install your Reactors or Cores so when you do level you will have more energy to use towards whatever you want.
  • If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.


Beginners Guide to Reaserch

  • When starting out, Rank 40 and under, you should colonise Research Planets, Mining Planets are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
  • Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
  • Just because at first a branch of a research tree looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the Advanced Power Systems. This tree will boost your energy levels and energy recharge rates tremendously.


Beginners Guide to Artifacts

  • Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the Artifacts page. For example: you need over 20 thousand artifact points to have any chance of getting a Mass Storage Pod, which adds 60 to your ships hold. Below are a basic guide to the amount of points recommened for your level or rank:
Beginners Guide to Artifacts
levels amount
1-20 2500
21-50 4700
51-100 6000+


Beginners Guide to Planets

  • For those that want a basic setup for how many of each type of production planets you should have, here is my general guideline to how many plants of production of each type you should aim for, by the rank listed, for "better" game play.
  • Keep in mind these are all average or bigger size planets with at least Very Abundant resource type.. always go for the biggest planet with MOST bonus to abundance:
Beginners Guide to Planets
total planets
11 by Rank 40
4 Mining Planets
1 Artifact Planet
6 Research Planets
31 by Rank 120
9 Mining Planets
4 Artifact Planets
18 Research Planets
31+ above Rank 120
30% Mining Planets
15% Artifact Planets
50 Research Planets
5% Depending on your Choice / Situation


Planets Late Game - above Rank 120

  • Research is very, very important by late game, enough to warrent 50% of your planets dedicated to research production.
  • Mining production usually needs to be boosted after Rank 40 becuase of the cost of both Ship Artifacts and Building Artifacts and the resulting cost in Daily Upkeep of your ship.
  • The best artifact productions planets are usually Planets#Icy Planets or Planets#Terra Planets, due to the fact that they both usually have high artifact resources as their best stat.
  • 5% "depending", because you need room to adjust. These should be used on your Planets#Exotic Planets and (if you have them) Planets#Dyson Planets, because they have normally have high production stats on every resource. So when your upgrading production Buildings and you need more money fast, then make these into mining production planets. When you don't need so much money and your not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's ALOT cheaper and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.


See Also

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