Hack Hacks Hacking

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[[Category:Combat]][[Category:Research]][[Category:Resources]]
[[Category:Combat]][[Category:Research]][[Category:Resources]]
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{{Wikify|date=May 2012}}
 
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A Combat Action against another player.
A Combat Action against another player.
*Cost: 5 energy
*Cost: 5 energy
-
*Cool Down on Success: 15 minutes
 
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*Cool Down on Failure: 5 minutes
 
*Not available against NPCs
*Not available against NPCs
*Ability to hack is based on Cloak
*Ability to hack is based on Cloak
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*Success is based on Cloak and Scan
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*Success is based on Cloak and Scan (and Hacking modifiers from [[Professions#Hacker|Hacker]] profession and the [[Sha'din Algorithm]] hacking buff ?)
*Defense is based on Cloak and Scan
*Defense is based on Cloak and Scan
*Does not require enemy ship to be disabled
*Does not require enemy ship to be disabled
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The following potential outcomes are [http://galaxylegion.com/forum/viewtopic.php?f=4&t=32 confirmed by the game developer]:
The following potential outcomes are [http://galaxylegion.com/forum/viewtopic.php?f=4&t=32 confirmed by the game developer]:
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Critical Success: You will steal the location of a planet in the enemy ship's database
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{|class="wikitable" border="1" cellpadding="7" cellspacing="0" align="top"
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Success: You will steal some research points from the enemy ship
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|-
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Unsuccessful: No research points awarded
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! align="center" width="100" | Outcome
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Failure: Enemy ship will counter-hack and steal research from your ship
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! align="center" width="400" | Descriptive Text
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Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets
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! align="center" width="75" | You gain x Blue Badge *
 +
! align="center" width="60" | Successful Hack Stat
 +
! align="center" width="100" | Cooldown Timer (minutes)
 +
|-
 +
|align="center" | Hack Critically Successful!
 +
|align="center" | Planet location for ???? copied from enemy database!
 +
|align="center" | 1
 +
|align="center" | +1
 +
|align="center" | 15
 +
|-
 +
|align="center" | Hack Successful
 +
|align="center" | You steal ???? Research Points from the enemy database
 +
|align="center" | 1
 +
|align="center" | +1
 +
|align="center" | 15
 +
|-
 +
|align="center" | Hack Successful, but ...
 +
|align="center" | ... could not find anything of value in computer database
 +
|align="center" | 1
 +
|align="center" | +0
 +
|align="center" | 5
 +
|-
 +
|align="center" | Hack Unsuccessful
 +
|align="center" | Enemy Ship's systems detected and blocked the hack.
 +
|align="center" | 0
 +
|align="center" | +0
 +
|align="center" | 5
 +
|-
 +
|align="center" | Hack Unsuccessful 2 (very rare)
 +
|align="center" | Enemy Ship's systems detected and blocked the hack.
 +
|align="center" | 1
 +
|align="center" | +0
 +
|align="center" | 5
 +
|-
 +
|align="center" | Hack Failed!!
 +
|align="center" | Enemy managed to steal ???? Research Points from your database.
 +
|align="center" | 0
 +
|align="center" | +0
 +
|align="center" | 5
 +
|-
 +
|align="center" | Hack Critically Failed!!
 +
|align="center" | Enemy ship copied the location of one of your planets during the hack!
 +
|align="center" | 0
 +
|align="center" | +0
 +
|align="center" | 5
 +
|-
 +
|}
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 +
*  (if 12 hours since previous blue badge)
 +
 
 +
It should be noted that Critical Successes and Failures are both rare events.<BR>
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 +
[http://galaxylegion.com/forum/viewtopic.php?f=4&t=32&start=93 Later in that Hacking topic], Spyder outlined his theory:
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There are 2 "rolls" for hacking - success and effect.<BR>
 +
 
 +
The success roll is Your Cloak VS their Scan. This determines who "wins" the hack.<BR>
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 +
The effect roll is Your scan VS their cloak (IE them hiding their data). A higher scan:cloak ratio will yield more RP, and will increase the crit % by a certain amount, up to X% (I'd guess somewhere between 1 and 5 %)<BR>
 +
 
 +
However, if you "lose" the success roll, they auto hack you back. This is now their cloak VS your scan to see if they succeed, and if they do, their scan VS your cloak for the effect roll.<BR>
 +
 
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It should be noted that Critical Successes and Failures are both rare events.
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but this is countered by [http://galaxylegion.com/forum/viewtopic.php?f=4&t=32&start=47 an earlier post by the dev]:
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There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented.  
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Success and Failure rolls are indeed "re-rolled" for critical chance.<BR>

Current revision as of 01:00, 6 May 2020

A Combat Action against another player.

  • Cost: 5 energy
  • Not available against NPCs
  • Ability to hack is based on Cloak
  • Success is based on Cloak and Scan (and Hacking modifiers from Hacker profession and the Sha'din Algorithm hacking buff ?)
  • Defense is based on Cloak and Scan
  • Does not require enemy ship to be disabled
  • Allows the theft of research and on rare occasions planet locations

The following potential outcomes are confirmed by the game developer:

Outcome Descriptive Text You gain x Blue Badge * Successful Hack Stat Cooldown Timer (minutes)
Hack Critically Successful! Planet location for ???? copied from enemy database! 1 +1 15
Hack Successful You steal ???? Research Points from the enemy database 1 +1 15
Hack Successful, but ... ... could not find anything of value in computer database 1 +0 5
Hack Unsuccessful Enemy Ship's systems detected and blocked the hack. 0 +0 5
Hack Unsuccessful 2 (very rare) Enemy Ship's systems detected and blocked the hack. 1 +0 5
Hack Failed!! Enemy managed to steal ???? Research Points from your database. 0 +0 5
Hack Critically Failed!! Enemy ship copied the location of one of your planets during the hack! 0 +0 5
  • (if 12 hours since previous blue badge)

It should be noted that Critical Successes and Failures are both rare events.

Later in that Hacking topic, Spyder outlined his theory:

There are 2 "rolls" for hacking - success and effect.

The success roll is Your Cloak VS their Scan. This determines who "wins" the hack.

The effect roll is Your scan VS their cloak (IE them hiding their data). A higher scan:cloak ratio will yield more RP, and will increase the crit % by a certain amount, up to X% (I'd guess somewhere between 1 and 5 %)

However, if you "lose" the success roll, they auto hack you back. This is now their cloak VS your scan to see if they succeed, and if they do, their scan VS your cloak for the effect roll.


but this is countered by an earlier post by the dev:

Success and Failure rolls are indeed "re-rolled" for critical chance.



See Also: Raiding

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