Hack Hacks Hacking

(Expanded somewhat.)
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*Allows the theft of research and on rare occasions planet locations
*Allows the theft of research and on rare occasions planet locations
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The following potential outcomes are confirmed by the game developer:
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The following potential outcomes are [http://galaxylegion.com/forum/viewtopic.php?f=4&t=32 confirmed by the game developer]:
Critical Success: You will steal the location of a planet in the enemy ship's database
Critical Success: You will steal the location of a planet in the enemy ship's database

Revision as of 08:16, 20 November 2013

Template:Wikify


A Combat Action against another player.

  • Cost: 5 energy
  • Cool Down on Success: 15 minutes
  • Cool Down on Failure: 5 minutes
  • Not available against NPCs
  • Ability to hack is based on Cloak
  • Success is based on Cloak and Scan
  • Defense is based on Cloak and Scan
  • Does not require enemy ship to be disabled
  • Allows the theft of research and on rare occasions planet locations

The following potential outcomes are confirmed by the game developer:

Critical Success: You will steal the location of a planet in the enemy ship's database Success: You will steal some research points from the enemy ship Unsuccessful: No research points awarded Failure: Enemy ship will counter-hack and steal research from your ship Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets

It should be noted that Critical Successes and Failures are both rare events.

There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented.



See Also: Raiding

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