Hack Hacks Hacking

m
(Expanded somewhat.)
Line 4: Line 4:
A Combat Action against another player.
A Combat Action against another player.
-
*Cost :5 energy
+
 
-
*Cool Down on Success: 15:00
+
*Cost: 5 energy
-
*Cool Down on Failure: 5:00
+
*Cool Down on Success: 15 minutes
-
*Not available against NPCs.
+
*Cool Down on Failure: 5 minutes
-
*Ability to hack is based on Cloak.
+
*Not available against NPCs
-
*Success is based off of Cloak and Scan.
+
*Ability to hack is based on Cloak
-
*Defense is based off of Cloak and Scan.
+
*Success is based on Cloak and Scan
-
*Does not require enemy ship to be disabled.
+
*Defense is based on Cloak and Scan
-
Allows the theft of research and on rare occasions planet locations.
+
*Does not require enemy ship to be disabled
-
A high cloak ability allows you to counter-hack enemies when they fail to hack you, while a high scan rating will prevent an opponent from hacking you outright.
+
*Allows the theft of research and on rare occasions planet locations
 +
 
 +
The following potential outcomes are confirmed by the game developer:
 +
 
 +
Critical Success: You will steal the location of a planet in the enemy ship's database
 +
Success: You will steal some research points from the enemy ship
 +
Unsuccessful: No research points awarded
 +
Failure: Enemy ship will counter-hack and steal research from your ship
 +
Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets
 +
 
 +
It should be noted that Critical Successes and Failures are both rare events.
 +
 
 +
There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented.  
 +
 
 +
 
----
----
See Also:
See Also:
[[Raiding]]
[[Raiding]]

Revision as of 23:35, 5 June 2012

Template:Wikify


A Combat Action against another player.

  • Cost: 5 energy
  • Cool Down on Success: 15 minutes
  • Cool Down on Failure: 5 minutes
  • Not available against NPCs
  • Ability to hack is based on Cloak
  • Success is based on Cloak and Scan
  • Defense is based on Cloak and Scan
  • Does not require enemy ship to be disabled
  • Allows the theft of research and on rare occasions planet locations

The following potential outcomes are confirmed by the game developer:

Critical Success: You will steal the location of a planet in the enemy ship's database Success: You will steal some research points from the enemy ship Unsuccessful: No research points awarded Failure: Enemy ship will counter-hack and steal research from your ship Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets

It should be noted that Critical Successes and Failures are both rare events.

There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented.



See Also: Raiding

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!