Controlling the Anomaly

m
Line 12: Line 12:
'''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div>
'''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div>
<div>
<div>
-
'''Per Round Rewards: ''' 300 XP</div>
+
'''Per Round Rewards: ''' 100 XP</div>
<div>
<div>
'''Per Completion Rewards: ''' [[Temporal Flux Orb]]</div>
'''Per Completion Rewards: ''' [[Temporal Flux Orb]]</div>
Line 21: Line 21:
*Per 1 Round
*Per 1 Round
  Requirements: 130 energy + 250 Exotic Matter
  Requirements: 130 energy + 250 Exotic Matter
-
  Rewards: 300 XP
+
  Rewards: 100 XP
-
  XP Return Ratio: 2.3
+
  XP Return Ratio: 0.769
*25 Rounds/Completion
*25 Rounds/Completion
  Requirements: 3250 energy + 6250 Exotic Matter
  Requirements: 3250 energy + 6250 Exotic Matter
-
  Rewards: 7,500 XP, 1 [[Temporal Flux Orb]]
+
  Rewards: 2,500 XP, 1 [[Temporal Flux Orb]]
*Can be repeated at any time.
*Can be repeated at any time.
</div>
</div>

Revision as of 22:32, 10 February 2015

Mission Briefing


Through continued research of the temporal anomaly, we've constructed a facility to harness its effects into localized flux devices. The process is stable, but requires a substantial supply of energy and exotic matter.


Becomes Available Upon: Completion of Temporal Manipulation
Un-gray Requirements: 30 colonized planets
Per Round Requirements: Energy 130 + 250 Exotic Matter
Per Round Rewards: 100 XP
Per Completion Rewards: Temporal Flux Orb
Per Round Risks: None

Mission Summary:

  • Per 1 Round
Requirements: 130 energy + 250 Exotic Matter
Rewards: 100 XP
XP Return Ratio: 0.769
  • 25 Rounds/Completion
Requirements: 3250 energy + 6250 Exotic Matter
Rewards: 2,500 XP, 1 Temporal Flux Orb
  • Can be repeated at any time.
Previous Mission: Temporal Manipulation
Next Mission: None

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