Controlling the Anomaly

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'''Becomes Available Upon: ''' Completion of [[Temporal Manipulation]] </div>
'''Becomes Available Upon: ''' Completion of [[Temporal Manipulation]] </div>
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'''Un-gray Requirements: ''' </div>
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'''Un-gray Requirements: ''' 30 colonized planets</div>
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'''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div>
'''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div>

Revision as of 00:12, 24 December 2011

Mission Briefing


Through continued research of the temporal anomaly, we've constructed a facility to harness its effects into localized flux devices. The process is stable, but requires a substantial supply of energy and exotic matter.


Becomes Available Upon: Completion of Temporal Manipulation
Un-gray Requirements: 30 colonized planets
Per Round Requirements: Energy 130 + 250 Exotic Matter
Per Round Rewards: 300 XP
Per Completion Rewards: Temporal Flux Orb
Per Round Risks: None

Mission Summary:

  • Per 1 Round
Requirements: 130 energy + 250 Exotic Matter
Rewards: 300 XP
XP Return Ratio: 2.3
  • 25 Rounds/Completion
Requirements: 3250 energy + 6250 Exotic Matter
Rewards: 7,500 XP, 1 Temporal Flux Orb
  • Can be repeated at any time.
Previous Mission: Temporal Manipulation
Next Mission: None

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