Combat Reputation
Pertominus (Talk | contribs) (→Determining Battle Reputation) |
(→Determining Battle Reputation) |
||
Line 24: | Line 24: | ||
== Determining Battle Reputation == | == Determining Battle Reputation == | ||
- | Battle reputation is a | + | Battle reputation is a title each player gets that is based on the running total of the number of attacks the player has made. |
+ | |||
+ | Each time a player presses the Attack button in a battle their ''Battles'' count increases by one. So this number and title give an idea of how active the player is in battling. NPC battles are included. | ||
+ | |||
+ | It should be noted that a weaker ship will need more attacks to disable an opponent. So this becomes more of a measure of how much energy a player has used doing attacks and not on other activities like missions. | ||
+ | |||
---- | ---- | ||
None at all: Untested | None at all: Untested |
Revision as of 01:52, 17 November 2011
Each player has a Combat Reputation and a Battle Reputation that can be viewed by themselves and other players. These are useful for getting an idea of the battle prowess of players.
Determining Combat Reputation
Combat Reputation is a title calculated from the difference between how many times you have disabled other players minus how many times others have disabled you (Player Kills - Deaths from Players). NPC kills do not affect this.
In addition, if a player is yet to successfully disable an opponent or be disabled themselves they can maintain an "unknown" combat reputation.
An "Undefeated" combat reputation can also be maintained so long as the player has successfully disabled opponents but has not been disabled themselves.
Determining Battle Reputation
Battle reputation is a title each player gets that is based on the running total of the number of attacks the player has made.
Each time a player presses the Attack button in a battle their Battles count increases by one. So this number and title give an idea of how active the player is in battling. NPC battles are included.
It should be noted that a weaker ship will need more attacks to disable an opponent. So this becomes more of a measure of how much energy a player has used doing attacks and not on other activities like missions.
None at all: Untested