Bases

(Base Resource Production)
(Base Resource Production)
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Revision as of 02:54, 7 July 2011

A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential.

Contents

Base Construction and Upgrades

A base can be constructed by any legion by clicking on the ‘Legion Base’ button in the legion area. (Cost: 100 Energy) There are 27 different images to choose from for your base. Some images are not available until the base has been upgraded a few times; level 5 bases have all base images unlocked.

Before Initial Construction: Base Under Construction image

Base Level 1: Image #1 Image #2 Image #3 Image #10 Image #11 Image #22

Base Level 2: Image #5 Image #8 Image #9 Image #14 Image #26

Base Level 3: Image #18 Image #19 Image #21 Image #23 Image #24

Base Level 4: Image #4 Image #12 Image #13 Image #15 Image #17 Image #25 Image #27

Base Level 5: Image #6 Image #7 Image #16 Image #20

Members will need the ‘Advanced Logistics’ research to build any modules on the base or contribute to its upgrade. As the base continues to upgrade, members will need even more advanced levels of Logistics research.

Further Base upgrades can be achieved by clicking on the ‘Upgrade’ tab once the base has finished construction. Each base level requires a certain amount of resources and research level.

Base Construction to Level 1: Requires Advanced Logistics and 1,000 Energy, gain 2.0 xp per energy contributed
Upgrade from Level 1 to Level 2: Requires Advanced Logistics and 4,000 Energy and 2,000 Exotic Matter, gain 1.8 xp per energy contributed

Base Modules

Bases hold 2 different types of modules. Special modules occupy their own 'special' space on the base and allow for production of resources and unlocking of base abilities. All other modules use up the the standard space, which is separate. This allows defensive modules to be constructed that do not conflict with the space used for special purposes.

Unlike ship modules, base modules cannot be 'uninstalled', as there is no cargo storage. A base module can only be sold to free up necessary space. When a module is sold, the balance is added to the base funds.

All modules have a daily upkeep cost. If there are not enough base funds to pay the upkeep, all modules on the base will provide no bonuses until the funds are brought back to positive. Any Legion member may add more base funds by clicking on the ‘Add Credits’ in the actions tab.


Special Base Modules

(The following list is incomplete.)

These modules can be obtained by studying the Legion Base Research Tree.

Special Base Modules (use special spaces in the base)
Module Name Effect Cost Upkeep Size Limit
  Asteroid Extractor  
  Mining: 20  
  1,000 credits  
  50 credits  
  2  
  4 mining modules  
  Science Bay  
  Research: 20  
  140,000 credits  
  7,000 credits  
  2  
  4 research modules  
  Base Factory  
  Artifact: 20  
  140,000 credits  
  7,000 credits  
  2  
  4 artifact modules  
  Commerce Bay  
Grants the ability to withdraw funds from the base.
  250,000 credits  
  +50 exotic matter  
  12,500 credits  
  3  
  1 commerce bay  
  Docking Port  
  (Space Dock)  
Allows the legion to hold 2 more members.
  500,000 credits  
  +20 XTS-9  
  12,500 credits  
  4  
  5 docks  
  Repair Bay  
Allows the base to repair ships.
  250,000 credits  
  +25 XTS-9  
  25,000 credits  
  4  
  1 repair bay  
  Mining-Drone Bay  
  Mining: 35  
  5,000,000 credits  
  ??? credits  
  3  
  4 mining modules  
  A.I. Bay  
  Research: 35  
  5,000,000 credits  
  ??? credits  
  3  
  4 research modules  
  Automated Factory  
  Artifact: 35  
  5,000,000 credits  
  ??? credits  
  3  
  4 artifact modules  
  Embassy  
Increases the max Non-Aggression Pact limit by 2
  ???  
  ???  
  2  
  ???  
  Collective Theory Lab  
Allows the legion to discover new artifact designs
  ???  
  25,000,000 credits  
  4  
  1 theory lab  
  Sub-Quantum Harvester  
  Mining: 50  
  ??? credits  
  ??? credits  
  4  
  4 mining modules  
  Sub-Quantum Core  
  Research: 50  
  ??? credits  
  2,500,000 credits  
  4  
  4 research modules  
  Sub-Quantum Fabricator  
  Artifact: 50  
  ??? credits  
  ??? credits  
  4  
  4 artifact modules  
  Shield Charging Station  
Allows the base to charge the shields of ships
  ??? credits  
  10,000,000 credits  
   
  1 base charger  
  Material Transporter  
  Mining: 75  
  ??? credits  
  ??? credits  
  5  
  4 mining modules  
  Sentience Core  
  Research: 75  
  ??? credits  
  25,000,000 credits  
  5  
  4 research modules  
  Rift Fabricator  
  Artifact: 75  
  ??? credits  
  25,000,000 credits  
  5  
  4 artifact modules  

Base Resource Production

Similarly to planets, bases can produce resources (mining, research, artifacts). Modules must be constructed to allow for the production of certain resources. All bases start with the same level of production. Early base levels do not produce much, but larger bases will start to produce amounts that exceed very good planets.

Unlike planets, base resource shipments are delivered once per day to all eligible members, split based on the preferences chosen. Legion members are eligible for shipments if they were active in the last day and have been with the legion for at least 24 hours.

Base shipments will be made to members even if they have already reached their planet resource capacity.

Leaders can increase the availability of certain resources by spending 'Production Points'. 5 Production Points are awarded each time the base gains a new level. A Legion may choose to focus all of their points on a single resource, but note that the cost to increase availability rises as more points are spent.

Point Increase Progression:

Availability Level Availability Bonus Total Allocated Points Points To Next Lvl
Average +0% 0 1
Abundant +25% 1 1
Very Abundant +50% 2 2
Extremely Abundant +75% 4 2
Rich +100% 6 2
Very Rich +125% 8 2
Extremely Rich +150% 10 3

Ultra Rich = 3 points (13 points total)

Mega Rich * 1 = 3 points (16 points total)

Base Loyalty

A Legion member is considered 'loyal' if they have been a member of the legion continuously for a week or longer. If a legion member leaves and returns, they are considered a new member, regardless of how long they were with the legion before. Loyalty effects many parts of the base, including its bonuses, and whether certain modules can be used.

Collective Theory Lab (Advanced Module)

Module Image

After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.

As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.

CT-Lab Discoveries The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.

Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made (appears to be +2000 RP per attempt for every new discovery).

All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members.

List of known Discoveries

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