Mission Tiers

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(Created page with 'Mission tier items are gained through the FULL ending of the required number of missions. Note that what mission is ended does not matter, only the total number ended. Also n…')
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Revision as of 18:23, 16 May 2012

Mission tier items are gained through the FULL ending of the required number of missions. Note that what mission is ended does not matter, only the total number ended.

Also note that these are missions ended, not completed. Most missions require more than one completion before they end forever. In other words, you have to do a mission until it goes away (being replaced by another mission counts) before it is considered to have been "ended".

Unless otherwise specified, all mission tier items require NO space on a ship.

Missions Ended Tier Artifact Name Type Description Image
3 1st Omicron Injector Ship Module Energy Charge Rate: +10
  • Speeds up Energy Recharge by 10 Seconds
  • Added to Energy Category on Ship
Image
6 2nd Harmonic Resonator Ship Module Shield Charge Rate: +10
  • Speeds up Shield Recharge by 10 Seconds
  • Added to Defenses/Shields Category on Ship
Image
9 3rd AI Supercomputer Ship Module Attack: 5, Defence:5, Scan: 5, Cloak: 5
  • Added to Devices category of the ship
Image
12 4th Soldier Outpost Planet Structure Size: 3, Invasion Defence: 300, Cost: 50,000 CR and 5 Political Favour
  • Ability to construct Soldier Outpost on planets
  • Added to your planet build list as a new buildable structure.
Image
15 5th Prototype Mech XV Ship Module Invasion Attack: +15
  • Provides a bonus while invading a planet.
  • Added to Weapons category of ship.
Image
18 6th Thrust Stabilizer Ship Module Defence: 10, Hull: 30
  • Added to Defence/Shields category of ship.
Image
22 7th Q-Phase Battery Array Ship Module Energy: 15, Shields: 15
  • Multipurpose wave storage, boosting shields and energy.
  • Added to Defence/Shields category of ship.
Image
26 8th Gamma Channeler Ship Module Attack: 10, Cloak: 15
  • Funnels incoming radiation into a powerful beam, increasing cloak and attack.
  • Added to Weapons category of ship.
Image
30 9th Combat Analyzer Ship Module Attack 15, Defence: 5
  • Specialized battle intelligence assistant, increasing attack and defence.
  • Added to Weapons category of ship.
Image
34 10th Chron-Transistor Ship Module Energy Charge Rate: +5, Shield Charge Rate: +5
  • Increases both energy and shield recharge rates.
  • Added to Energy category of ship.
Image
38 11th Mass Storage Pod Ship Enhancement Cargo: +60
  • Increases max cargo capacity
  • It will be added to your inventory as an Artifact, be careful as you can scrap it.
42 12th Subspace Compressor Ship Module Energy: 15, Defence: 15
  • Channels spacial folds into energy waves, boosting defense and energy.
  • Added to Energy category of ship.
Image
46 13th Tachyon Router Ship Module Energy: 10, Scan: 25
  • Very efficient subsystem connector, boosting scan and energy.
  • Added to Devices category of ship.
Image
50 14th Impact Absorber Ship Module Hull: 45, Shields: 20
  • Increases shield and hull integrity.
  • Added to Hull category of ship.
Image
54 15th Omnibase Planet Structure Size:5, Mining: 3, Research: 3, Artifact: 3, Attack: 1000, Defense: 1000
  • Added to cargo as a Chassis, not the planet build list.
  • It is possible to get more than one by invading a planet where one has already been built, the using a Mylari build Extractors on it.
  • Mylarai extractors do not create a copy of the base, they only give you the opportunity to remove it.
Image
58 16th Exotic Dynamo Ship Module Attack: 15, Energy:20
  • Increases energy and attack.
  • Added to Energy category of ship.
Image
62 17th Field Balancer Ship Module Shields: 20, Shield Charge Rate: +10
  • Increases shield and the shields recharge rate.
  • Added to Defence/Shields category of ship.
Image
66 18th Drone Cluster Ship Module Attack: 20, Hull: 40
  • Increases attack and hull integrity.
  • Added to Hull category of ship.
Image
70 19th Dark Mutagen Battery Ship Module Energy: 20, Invasion Attack: 40
  • Increases energy and invasion attack bonus.
  • Added to Weapons category of ship.
Image
74 20th Council Base Planet Structure Size: 2, Invasion Defence: 500, Population: 100, Limit: 1 per planet, Cost: 10,000,000 Credits and 15 Political Favor.
  • Provides increase planet defences against invasions.
  • Added to your planet build list as a new buildable structure.
Image
78 21st Tractor Beam Ship Module Defence 25, Hull 50
  • Increases hull integrity by 50 and defence by 25
  • Added to Hull category of ship.
Image
82 22nd Flux Ringdisc Ship Module Scan: 30, Cloak: 30
  • An advanced prototype multi-transmitter, increases scanning and cloaking abilities.
  • Added to Devices category of ship.
Image
86 23rd Krionite Transducer Ship Module Attack: 30, Energy Charge Rate: +8
  • A powerful transducer for krionite gas implosions.
  • Added to Weapons category of ship.
Image
90 24th Chron-Pulse Drive Ship Module Defence: 30, Shields: 50
  • Increases defense and shields.
  • Added to Defence/Shields category of ship.
Image


  • This is currently as far as the mission completion rewards are known to go.



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