Talk:Bases
m (→ideas for bases: new section) |
Lone.Lycan (Talk | contribs) (→Added a table row template to regular base module tables: new section) |
||
Line 20: | Line 20: | ||
david | david | ||
+ | |||
+ | == Added a table row template to regular base module tables == | ||
+ | |||
+ | Here's what the tables looked like before the change (click edit to see how cluttered everything looks) | ||
+ | |||
+ | ==='''Standard Base Modules'''=== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===='''Turrets'''==== | ||
+ | These modules can be obtained by studying the [[Research_Tree#Advanced_Weapons|Advanced Weapons Research Tree]]. | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Weapons Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Rail Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +50 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Mass Driver | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Ion Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +100 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Disruptor Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Singularity Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +800 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Null Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +1600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Null Ray | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Quasi-Chaos Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +3500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===='''Grids'''==== | ||
+ | These modules can be obtained by studying the [[Research_Tree#Shield_Systems|Shield Systems Research Tree]]. | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Shields Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Deflector Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Hull Polarizer | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Forcefield Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Shield Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +1000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Stasis Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +2000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Rift Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +5000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Meta-Chron Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +10000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Obviation Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +20000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Obviator Shield | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===='''Platings'''==== | ||
+ | These modules can be obtained by studying the [[Research_Tree#Advanced_Armor|Advanced Armor Research Tree]]. | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Hull Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Titanium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +300 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Reinforced Titanium Plating | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Durtanium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Durtanium Plating | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Nanosphere Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +1200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Nexus Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +2500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Neutronium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +7500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Fermionic Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +15000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Syncopated Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +30000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===='''Arrays'''==== | ||
+ | These modules can be obtained by studying the [[Research_Tree#Defensive_Systems|Defensive Systems Research Tree]]. | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Defensive Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Structural Stabilizer | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +50 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Motion Compensator (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Inertial Dampening Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +100 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Inertial Canceling Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Shift Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullification Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +800 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullifier (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +1600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Nacelle (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Entropy Field Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +3500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- |
Revision as of 22:36, 29 July 2011
Bold textThis Is TheFederation Page I hope You All InJoy The Game
Contents |
The USA Federation Corp Page
Post ideas that you might have
ideas for bases
this is a post for bases i want to make a poll
1 ion cannon compressor attack 100 size 4 cr 2000
2 full labs artifact 20 resveach 20 size 10 cr 6000
here are they if u want to vote for ion say 1 for full labs 2
david
Added a table row template to regular base module tables
Here's what the tables looked like before the change (click edit to see how cluttered everything looks)
Standard Base Modules
Turrets
These modules can be obtained by studying the Advanced Weapons Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Rail Turret | Attack +50 | 2,000 Credits | 100 Credits | 2 | 12 Turrets | (Medium) Mass Driver |
Ion Turret | Attack +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Turrets | |
Phase Turret | Attack +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Turrets | |
Disruptor Turret | Attack +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Turrets | |
Singularity Turret | Attack +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Turrets | |
Null Turret | Attack +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Turrets | Light Null Ray |
Quasi-Chaos Turret | Attack +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Turrets |
Grids
These modules can be obtained by studying the Shield Systems Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Deflector Grid | Shield +200 | 5,000 Credits | 250 Credits | 4 | 12 Shields | Light Hull Polarizer |
Forcefield Grid | Shield +400 | 50,000 Credits | 2,500 Credits | 4 | 12 Shields | |
Phase Shield Grid | Shield +1000 | 250,000 Credits | 12,500 Credits | 4 | 12 Shields | |
Stasis Grid | Shield +2000 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Shields | |
Rift Grid | Shield +5000 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Shields | |
Meta-Chron Grid | Shield +10000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Shields | |
Obviation Grid | Shield +20000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Shields | Light Obviator Shield |
Platings
These modules can be obtained by studying the Advanced Armor Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Titanium Base Plating | Hull +300 | 2,000 Credits | 100 Credits | 4 | 12 Platings | Reinforced Titanium Plating |
Durtanium Base Plating | Hull +600 | 50,000 Credits | 2,500 Credits | 4 | 12 Platings | (Medium) Durtanium Plating |
Nanosphere Base Plating | Hull +1200 | 250,000 Credits | 12,500 Credits | 4 | 12 Platings | |
Nexus Base Plating | Hull +2500 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Platings | |
Neutronium Base Plating | Hull +7500 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Platings | |
Fermionic Base Plating | Hull +15000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Platings | |
Syncopated Base Plating | Hull +30000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Platings |
Arrays
These modules can be obtained by studying the Defensive Systems Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Structural Stabilizer | Defense +50 | 2,000 Credits | 100 Credits | 2 | 12 Defenses | Motion Compensator (Mark I) |
Inertial Dampening Array | Defense +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Defenses | |
Inertial Canceling Array | Defense +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Defenses | |
Phase Shift Array | Defense +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Defenses | |
Energy Nullification Array | Defense +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Defenses | Energy Nullifier (Mark I) |
Trans-Temporal Array | Defense +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Defenses | Trans-Temporal Nacelle (Mark I) |
Entropy Field Array | Defense +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Defenses |