Talk:Bases

m (ideas for bases: new section)
(Added a table row template to regular base module tables: new section)
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david
david
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 +
== Added a table row template to regular base module tables ==
 +
 +
Here's what the tables looked like before the change (click edit to see how cluttered everything looks)
 +
 +
==='''Standard Base Modules'''===
 +
 +
----
 +
 +
===='''Turrets'''====
 +
These modules can be obtained by studying the [[Research_Tree#Advanced_Weapons|Advanced Weapons Research Tree]].
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Weapons Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Rail Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +50
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Mass Driver
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Ion Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +100
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Phase Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Disruptor Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Singularity Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +800
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Null Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +1600
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Light Null Ray
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Quasi-Chaos Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +3500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
 +
 +
----
 +
 +
===='''Grids'''====
 +
These modules can be obtained by studying the [[Research_Tree#Shield_Systems|Shield Systems Research Tree]].
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Shields Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Deflector Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Light Hull Polarizer
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Forcefield Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500  Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Phase Shield Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +1000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Stasis Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +2000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Rift Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +5000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Meta-Chron Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +10000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Obviation Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +20000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Light Obviator Shield
 +
|}
 +
 +
----
 +
 +
===='''Platings'''====
 +
These modules can be obtained by studying the [[Research_Tree#Advanced_Armor|Advanced Armor Research Tree]].
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Hull Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Titanium Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull  +300
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Reinforced Titanium Plating
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Durtanium Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +600
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500  Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Durtanium Plating
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Nanosphere Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +1200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Nexus Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +2500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Neutronium Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +7500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Fermionic Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +15000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Syncopated Base Plating
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Hull +30000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
 +
 +
----
 +
 +
===='''Arrays'''====
 +
These modules can be obtained by studying the [[Research_Tree#Defensive_Systems|Defensive Systems Research Tree]].
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Defensive Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Structural Stabilizer
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense  +50
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Motion Compensator (Mark I)
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Inertial Dampening Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +100
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Inertial Canceling Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Phase Shift Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullification Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +800
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullifier (Mark I)
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +1600
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Nacelle (Mark I)
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Entropy Field Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +3500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
 +
 +
----

Revision as of 22:36, 29 July 2011

Bold textThis Is TheFederation Page I hope You All InJoy The Game

Contents

The USA Federation Corp Page

Post ideas that you might have

ideas for bases

this is a post for bases i want to make a poll

1 ion cannon compressor attack 100 size 4 cr 2000

2 full labs artifact 20 resveach 20 size 10 cr 6000

here are they if u want to vote for ion say 1 for full labs 2



david

Added a table row template to regular base module tables

Here's what the tables looked like before the change (click edit to see how cluttered everything looks)

Standard Base Modules


Turrets

These modules can be obtained by studying the Advanced Weapons Research Tree.

Weapons Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Rail Turret Attack +50 2,000 Credits 100 Credits 2 12 Turrets (Medium) Mass Driver
Ion Turret Attack +100 20,000 Credits 1,000 Credits 2 12 Turrets
Phase Turret Attack +200 100,000 Credits 5,000 Credits 2 12 Turrets
Disruptor Turret Attack +400 2,000,000 Credits 100,000 Credits 2 12 Turrets
Singularity Turret Attack +800 50,000,000 Credits 2,500,000 Credits 2 12 Turrets
Null Turret Attack +1600 500,000,000 Credits 25,000,000 Credits 2 12 Turrets Light Null Ray
Quasi-Chaos Turret Attack +3500 5,000,000,000 Credits 250,000,000 Credits 2 12 Turrets

Grids

These modules can be obtained by studying the Shield Systems Research Tree.

Shields Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Deflector Grid Shield +200 5,000 Credits 250 Credits 4 12 Shields Light Hull Polarizer
Forcefield Grid Shield +400 50,000 Credits 2,500 Credits 4 12 Shields
Phase Shield Grid Shield +1000 250,000 Credits 12,500 Credits 4 12 Shields
Stasis Grid Shield +2000 5,000,000 Credits 250,000 Credits 4 12 Shields
Rift Grid Shield +5000 50,000,000 Credits 2,500,000 Credits 4 12 Shields
Meta-Chron Grid Shield +10000 500,000,000 Credits 25,000,000 Credits 4 12 Shields
Obviation Grid Shield +20000 5,000,000,000 Credits 250,000,000 Credits 4 12 Shields Light Obviator Shield

Platings

These modules can be obtained by studying the Advanced Armor Research Tree.

Hull Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Titanium Base Plating Hull +300 2,000 Credits 100 Credits 4 12 Platings Reinforced Titanium Plating
Durtanium Base Plating Hull +600 50,000 Credits 2,500 Credits 4 12 Platings (Medium) Durtanium Plating
Nanosphere Base Plating Hull +1200 250,000 Credits 12,500 Credits 4 12 Platings
Nexus Base Plating Hull +2500 5,000,000 Credits 250,000 Credits 4 12 Platings
Neutronium Base Plating Hull +7500 50,000,000 Credits 2,500,000 Credits 4 12 Platings
Fermionic Base Plating Hull +15000 500,000,000 Credits 25,000,000 Credits 4 12 Platings
Syncopated Base Plating Hull +30000 5,000,000,000 Credits 250,000,000 Credits 4 12 Platings

Arrays

These modules can be obtained by studying the Defensive Systems Research Tree.

Defensive Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Structural Stabilizer Defense +50 2,000 Credits 100 Credits 2 12 Defenses Motion Compensator (Mark I)
Inertial Dampening Array Defense +100 20,000 Credits 1,000 Credits 2 12 Defenses
Inertial Canceling Array Defense +200 100,000 Credits 5,000 Credits 2 12 Defenses
Phase Shift Array Defense +400 2,000,000 Credits 100,000 Credits 2 12 Defenses
Energy Nullification Array Defense +800 50,000,000 Credits 2,500,000 Credits 2 12 Defenses Energy Nullifier (Mark I)
Trans-Temporal Array Defense +1600 500,000,000 Credits 25,000,000 Credits 2 12 Defenses Trans-Temporal Nacelle (Mark I)
Entropy Field Array Defense +3500 5,000,000,000 Credits 250,000,000 Credits 2 12 Defenses

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