A Fallen Experiment
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{{MissionChain | {{MissionChain | ||
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[[Category:Missions]] | [[Category:Missions]] | ||
{{MissionChain | {{MissionChain | ||
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|current=2 | |current=2 | ||
|total=3 | |total=3 |
Current revision as of 19:19, 16 August 2024
Previous Mission | XTS Synthesis (#2 of 3) | Next Mission |
---|---|---|
A Fallen World | A Fallen Experiment | Building the Injector |
Mission Briefing
The colonists were experimenting with a new form of enriched but volatile XTS-9. Though highly toxic, it was intended to enrich the planet's mineral production significantly. Something went very wrong, but this research should continue.
Becomes Available Upon: Completion of A Fallen World
Un-gray Requirements: ?
Per Round Requirements: Energy 160
Per Round Rewards: 350 XP, chance to get 5 XTS-9
Per Completion Rewards: ?
Per Round Risks: Potential for internal chemical explosion (massive hull damage - 500 damage directly to hull)
Mission Summary:
- Per 1 Round
Requirements: 160 energy Rewards: 350 XP, 5 XTS-9 XP Return Ratio: 2.187
- 15 Rounds/Completion
Requirements: 2,400 energy Rewards: 5,250 XP, 75 XTS-9
- 5 Completions/Finish
Requirements: 12,000 energy Rewards: 26,250 XP, 375 XTS-9
Return to Missions
Previous Mission | XTS Synthesis (#2 of 3) | Next Mission |
---|---|---|
A Fallen World | A Fallen Experiment | Building the Injector |