Talk:Bases
CptCharles (Talk | contribs) m (Created page with ''''''Bold text''This Is TheFederation Page I hope You All InJoy The Game'''') |
Lone.Lycan (Talk | contribs) m (→Added a table row template to regular base module tables: added my signature to this section of the discussion page) |
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'''''Bold text''This Is TheFederation Page | '''''Bold text''This Is TheFederation Page | ||
I hope You All InJoy The Game''' | I hope You All InJoy The Game''' | ||
+ | |||
+ | == The USA Federation Corp Page == | ||
+ | |||
+ | Post ideas that you might have | ||
+ | |||
+ | == ideas for bases == | ||
+ | |||
+ | this is a post for bases i want to make a poll | ||
+ | |||
+ | 1 ion cannon compressor attack 100 size 4 cr 2000 | ||
+ | |||
+ | 2 full labs artifact 20 resveach 20 size 10 cr 6000 | ||
+ | |||
+ | here are they if u want to vote for ion say 1 for full labs 2 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | david | ||
+ | |||
+ | == Added a table row template to regular base module tables == | ||
+ | |||
+ | Here's what the tables looked like before the change (click edit to see how cluttered everything looks) | ||
+ | |||
+ | [[User:Lone.Lycan|Lone.Lycan]] 22:40, 29 July 2011 (UTC) | ||
+ | |||
+ | ---- | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Weapons Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Rail Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +50 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Mass Driver | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Ion Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +100 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Disruptor Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Singularity Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +800 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Null Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +1600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Null Ray | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Quasi-Chaos Turret | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Attack +3500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Shields Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Deflector Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Hull Polarizer | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Forcefield Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Shield Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +1000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Stasis Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +2000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Rift Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +5000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Meta-Chron Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +10000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Obviation Grid | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Shield +20000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Light Obviator Shield | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Hull Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Titanium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +300 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Reinforced Titanium Plating | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Durtanium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Durtanium Plating | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Nanosphere Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +1200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Nexus Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +2500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Neutronium Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +7500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Fermionic Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +15000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Syncopated Base Plating | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Hull +30000 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 4 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
+ | |+ '''Defensive Base Modules<br>(Occupy ''Standard Space'' in the Base)''' | ||
+ | |- | ||
+ | ! style="padding:5px; text-align:center;" | '''Module Name''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Bonus''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Cost''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Upkeep''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Size''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Limit''' | ||
+ | ! style="padding:5px; text-align:center;" | '''Received With''' | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Structural Stabilizer | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +50 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Motion Compensator (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Inertial Dampening Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +100 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Inertial Canceling Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +200 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Phase Shift Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +400 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullification Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +800 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullifier (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +1600 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Nacelle (Mark I) | ||
+ | |- | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Entropy Field Array | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | Defense +3500 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 2 | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses | ||
+ | | style="padding:5px; text-align:center; white-space:nowrap" | | ||
+ | |} | ||
+ | |||
+ | ---- |
Current revision as of 22:40, 29 July 2011
Bold textThis Is TheFederation Page I hope You All InJoy The Game
The USA Federation Corp Page
Post ideas that you might have
ideas for bases
this is a post for bases i want to make a poll
1 ion cannon compressor attack 100 size 4 cr 2000
2 full labs artifact 20 resveach 20 size 10 cr 6000
here are they if u want to vote for ion say 1 for full labs 2
david
Added a table row template to regular base module tables
Here's what the tables looked like before the change (click edit to see how cluttered everything looks)
Lone.Lycan 22:40, 29 July 2011 (UTC)
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Rail Turret | Attack +50 | 2,000 Credits | 100 Credits | 2 | 12 Turrets | (Medium) Mass Driver |
Ion Turret | Attack +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Turrets | |
Phase Turret | Attack +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Turrets | |
Disruptor Turret | Attack +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Turrets | |
Singularity Turret | Attack +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Turrets | |
Null Turret | Attack +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Turrets | Light Null Ray |
Quasi-Chaos Turret | Attack +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Turrets |
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Deflector Grid | Shield +200 | 5,000 Credits | 250 Credits | 4 | 12 Shields | Light Hull Polarizer |
Forcefield Grid | Shield +400 | 50,000 Credits | 2,500 Credits | 4 | 12 Shields | |
Phase Shield Grid | Shield +1000 | 250,000 Credits | 12,500 Credits | 4 | 12 Shields | |
Stasis Grid | Shield +2000 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Shields | |
Rift Grid | Shield +5000 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Shields | |
Meta-Chron Grid | Shield +10000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Shields | |
Obviation Grid | Shield +20000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Shields | Light Obviator Shield |
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Titanium Base Plating | Hull +300 | 2,000 Credits | 100 Credits | 4 | 12 Platings | Reinforced Titanium Plating |
Durtanium Base Plating | Hull +600 | 50,000 Credits | 2,500 Credits | 4 | 12 Platings | (Medium) Durtanium Plating |
Nanosphere Base Plating | Hull +1200 | 250,000 Credits | 12,500 Credits | 4 | 12 Platings | |
Nexus Base Plating | Hull +2500 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Platings | |
Neutronium Base Plating | Hull +7500 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Platings | |
Fermionic Base Plating | Hull +15000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Platings | |
Syncopated Base Plating | Hull +30000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Platings |
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Structural Stabilizer | Defense +50 | 2,000 Credits | 100 Credits | 2 | 12 Defenses | Motion Compensator (Mark I) |
Inertial Dampening Array | Defense +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Defenses | |
Inertial Canceling Array | Defense +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Defenses | |
Phase Shift Array | Defense +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Defenses | |
Energy Nullification Array | Defense +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Defenses | Energy Nullifier (Mark I) |
Trans-Temporal Array | Defense +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Defenses | Trans-Temporal Nacelle (Mark I) |
Entropy Field Array | Defense +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Defenses |