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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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We have 3 trainees now. The first two remain active. Hopefully the newest is as well. Maybe we'll see some base modules unlock soon.
UPDATE:
We now have had 5 trainees with 4 current. We kicked one earlier due to inactivity/quitting.
_________________ Member of Imminent Cataclysm
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Wed Dec 10, 2014 6:02 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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So no new updates on this yet?
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Wed Dec 17, 2014 4:40 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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name Xenocultural Lecture: Missions Completed: 50 Attendance (Days): 20 Base Level: 4 Special Space Available: 1 reward admissions center: 1 extra treaty 4.8B upkeep limit 5 Next one: Xenocultural Lecture II Missions Completed: 100 Attendance (Days): 40 Base Level: 5 Special Space Available: 1 Thanks to IoT for the information
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Wed Dec 17, 2014 8:48 am |
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Rakshasa
Joined: Sun Jan 09, 2011 2:52 am Posts: 200
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Combat drill simulator: base space 2, limit 4. Attack +4000. That's at 50 players disabled, next one becomes available at 100.
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Mon Dec 22, 2014 7:54 am |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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Physics Lab, Size:4, Limit 4 per base, Shield: 25000 next one opens up at: Planets Scanned: 100 Attendance (Days): 15 Base Level: 5 Base Space Available: 4
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Mon Dec 22, 2014 9:44 pm |
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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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Thanks for the updates guys. We are down to 1 active trainee. All of the rest quit, or joined and quit.
_________________ Member of Imminent Cataclysm
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Mon Dec 22, 2014 9:53 pm |
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lazydog
Joined: Thu Aug 08, 2013 6:19 pm Posts: 4
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Metallurgy Shop Base ability unlocked Requirements for the next reward
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Tue Dec 23, 2014 4:16 pm |
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abb.tighe
Joined: Wed May 23, 2012 10:45 pm Posts: 433 Location: The Dark Justice or quite possibly flux jacking your planets :)
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lazydog wrote: Metallurgy Shop Base ability unlocked Suddenly the rewards start looking interesting !
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Tue Dec 23, 2014 6:37 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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lazydog wrote: Metallurgy Shop What I really like is that even if you have a lower level base, it is worth uninstalling researchable hull for this since Syncopated Base Plating is only Hull: 30,000; upkeep is a little more but so what, credits don't mean anything. At higher level, you may have free space to fill anyway. I guess that leads me to a question lazydog. Can you install 4 level 1 shops on your base right away?
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Tue Dec 23, 2014 8:50 pm |
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Sirier
Joined: Thu May 15, 2014 3:59 am Posts: 17
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ODragon wrote: I guess that leads me to a question lazydog. Can you install 4 level 1 shops on your base right away? I don't think so. We unlocked the Academy today. It automatically installed when we claimed it and can't find it anywhere on the build list. Because of this, we have no description to tell us what it does. All it says in the effects is "Trainingslots: 3". Tried bumping our Max Trainees to more than 10 and it wouldn't let us, so it isn't that. We're hoping maybe it allows 3 training slots even if the legion is full? Anyway, next upgrade requirements are: Academic Studies II Graduated (Rank 50): 5 Ranks Gained: 400 Attendance (Days): 20 Base Level: 4 Special Space Available: 2
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Wed Dec 24, 2014 12:05 am |
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Rakshasa
Joined: Sun Jan 09, 2011 2:52 am Posts: 200
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A recap on the Combat Drill Simulator. Attendance: 10 Players Disabled: 50 Base level: 5 Base Space Available: 2 Base Limit: 4 Effect: Attack 4000 Unlocked Base Ability: Boosts base attack by 4% for each active, loyal trainee and graduate in your legion multiplied by the number of Combat Drill Simulators installed on the base. Cost 4 AP to use. No info on duration (may assume 4 hours). Next Tier, Combat Simulation II: Players Disabled 100 Upkeep: 2.8B /day
When I Claimed the reward, it was auto installed (why you have to have the available space).
As an observation, this seems very powerful to me. Say you have a total of 10 active trainees/graduates in your legion and 4 simulators...10X4X4=160% bonus to attack plus battle stations?! WOW! This will make base combat a tad bit more interesting.
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Wed Dec 24, 2014 2:54 am |
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lazydog
Joined: Thu Aug 08, 2013 6:19 pm Posts: 4
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ODragon wrote: I guess that leads me to a question lazydog. Can you install 4 level 1 shops on your base right away?
No, Metallurgy Training II has to be unlocked for the second, Metallurgy Training III for the third and so on!
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Wed Dec 24, 2014 12:03 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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lazydog wrote: ODragon wrote: I guess that leads me to a question lazydog. Can you install 4 level 1 shops on your base right away?
No, Metallurgy Training II has to be unlocked for the second, Metallurgy Training III for the third and so on! Too bad but i guess that makes sense and slows the power creep a little.
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Wed Dec 24, 2014 1:07 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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can someone with the physics lab confirm it definately doesnt have an ability? would be bucking the trend if not....
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Wed Dec 24, 2014 9:50 pm |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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eh, totally missed that on my first post.. it does have an ability:
Physics Lab Shield: 25000 Ability: Boosts base shields by 4% for each active, loyal trainee and graduate in your legion, multiplied by the number of Physics Labs installed on the base. Use (4)
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Wed Dec 24, 2014 10:25 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Chade wrote: eh, totally missed that on my first post.. it does have an ability:
Physics Lab Shield: 25000 Ability: Boosts base shields by 4% for each active, loyal trainee and graduate in your legion, multiplied by the number of Physics Labs installed on the base. Use (4) If you can, let me know the upkeep and I will update the wiki.
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Thu Dec 25, 2014 1:47 am |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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Pitch Ninja wrote: Chade wrote: eh, totally missed that on my first post.. it does have an ability:
Physics Lab Shield: 25000 Ability: Boosts base shields by 4% for each active, loyal trainee and graduate in your legion, multiplied by the number of Physics Labs installed on the base. Use (4) If you can, let me know the upkeep and I will update the wiki. 2.8B / Day
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Thu Dec 25, 2014 5:16 am |
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Rakshasa
Joined: Sun Jan 09, 2011 2:52 am Posts: 200
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Combat drill simulator base ability says it adds a % attack, but activated it states a defense increase. The duration is 4 hours.
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Fri Dec 26, 2014 4:46 am |
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lazydog
Joined: Thu Aug 08, 2013 6:19 pm Posts: 4
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Sirier wrote: I don't think so. We unlocked the Academy today. It automatically installed when we claimed it and can't find it anywhere on the build list. Because of this, we have no description to tell us what it does. All it says in the effects is "Trainingslots: 3". Tried bumping our Max Trainees to more than 10 and it wouldn't let us, so it isn't that. We're hoping maybe it allows 3 training slots even if the legion is full? Anyway, next upgrade requirements are:
Has anyone been able to figure out what +3 Training slots do?
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Tue Dec 30, 2014 4:07 am |
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trypto.phonix
Joined: Mon Jun 04, 2012 10:32 am Posts: 21
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Piloting Simulator (4000 Defense)
Boosts base defense by 2% for each active, loyal trainee and graduate in your legion, multiplied by the number of Piloting Simulators installed on the base. Costs: 4 Ability Points
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Sun Jan 04, 2015 4:53 pm |
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