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 Missions For Useless Artifacts- Pods, And Viruses 
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Joined: Wed Jan 09, 2013 4:28 pm
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varunjitsingh146 wrote:
asdfgr wrote:
5 times a day lmit.

Why is a limit needed?

Without a limit it's to OP

+0.50

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Mon Feb 11, 2013 4:23 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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Super wrote:
varunjitsingh146 wrote:
asdfgr wrote:
5 times a day lmit.

Why is a limit needed?

Without a limit it's to OP

+0.50


Not really. I know I would be more willing to sell ACF's if I could get them from a mission. Even give some away to good friends and legion mates. I would love a mission that would allow me to do this. 500 energy and 20 CO's for one ACF is fine by me.

On the other hand I would be just as fine if Dan made another new lab item that need's say 100 OB's and something else to make it. That would solve this porb just as easy as long as the reward was worth while getting. :D

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Mon Feb 11, 2013 6:24 pm
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Joined: Sun Nov 06, 2011 9:13 am
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varunjitsingh146 wrote:
asdfgr wrote:
5 times a day lmit.

Why is a limit needed?

He's simply a low rank with lack of common sense in the game.
(no offense)

High ranks are high ranks for a reason, to get more stuff, get more "money (what ever currency including artifacts)",get more powerful.

have you seen any game where someone started out strong,rich and privileged at level or rank 1?, no because that is exactly the opposite of how ALL games work.

I give this a +1, no reason not to agree with this, except what's stated above /\

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Tue Feb 12, 2013 12:56 am
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a couple missions i thought up of:

-Cloning Pods Mission-

Energy Required: 10
Rounds For Completion: 15
Completions Available: Repeatable
Rewards: A population module:
*insert name here* Size 1, Population + 1200, only one can be placed on each planet

-Engineered Virus Mission-
Energy Required: 25
Rounds For Completion: 50
Daily Mission
Rewards:
*insert name here* When used destroys 15% of target planet's population. Can only be used once per planet in a 24 hour timespan.
(i think a similar arti already exists, just thought this would be a cool thing to use viruses for)

remember numbers can be adjusted :)

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Tue Feb 12, 2013 5:09 am
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Joined: Fri Mar 18, 2011 5:16 pm
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How about upgrade missions for mission artifacts like Crimson launchers, omni-bases, zolazin towers, soldier outposts?

Maybe delivering crimson amplifiers give political points that can be used to buy upgrades for launchers, towers and soldier outposts and can only be upgraded to a certain point and in the future newer political artifacts that has higher upgrade limits like gift of the void vs interspacial fold generators.


Thu Feb 14, 2013 5:07 pm
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Joined: Sun Feb 12, 2012 2:27 pm
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I'm not against the idear off finding uses for artifacts like these
but this mission semes a bit pointless and OP

varunjitsingh146 wrote:
-Cloning Pods Mission-

Energy Required: 10
Rounds For Completion: 15
Completions Available: Repeatable
Rewards: A population module:
*insert name here* Size 1, Population + 1200, only one can be placed on each planet


we already got the Astrobiology Ward TC lab artifact, where you can use cloning pods to make a
Astrobiology Ward ( Size:1, Population:500, Population Bonus: +50%) for 30 Space Elevator Chassis, 50 Cloning Pods and 50 Longevity Serum + 50 energy


so 15 Cloning Pods + 150 energy semes to Cheap for a size 1, population +1200 structure, and and even if I could get them, I'm not sure I would bother with the mission - 1200 population = around 300 extra energy before you can invade the planet, for a player with the attack neseary to invade my planets, 300 extra energy wont realy matter

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Thu Feb 14, 2013 8:18 pm
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