RustyTinCan wrote:
Battle Market Module
Dom 3000, Tactician Specialist
[Ship Ally - Type: Tactical]
Initial stats: Attack: 120, Defense: 60, Hull: 90
(Upgrades when killing, raiding and hacking enemy ships within the badging range and badging period)
Requires Rank 500+
Requires: 700 Medal points earned
600 Red Badges
Dom 3000, Tactician Specialist
Type: Tactical
Initial stats:
+120 Attack
+80 Defense
+120 Hull
Rank Bonuses:
2% Increase in Dom 3000, Tactician Specialist's stats per addition rank
(Bonus Gained: 0%)
Unlockable Stats:
Rank 30: Hack Bonus +5% (fixed, no rank bonuses)
Rank 60: Raid Bonus +5% (fixed, no rank bonuses)
Rank 100: While attacking enemy ships +7% (fixed, no rank bonuses)
Next Rank Requirement:
Disable enemy ships within the badging range and badging period,
Rank 1-30: 9 PvP Kills, 1 Raid, 1 Hack per rank (270 PvP Kills, 30 Raids, 30 Hacks)
31-60: 12 PvP Kills, 2 Raids, 2 Hacks per rank (348 Pvp Kills, 58 Raids, 58 Hacks)
61-100: 15 PvP Kills, 3 Raids, 3 Hacks per rank (435 PvP Kills, 117 Raids, 117 Hacks)
(Max Rank: 100)
so it would be 1053 kills+205 raids+205hacks for max rank?
That would level far to fast compared to the other allies:
Bane - invasion (1daily)
Anubix - base raid (3ish daily)
Bioship - dailys (2-3 daily)
Your ally could be max level in a week or less, you would need to cap its daily growth somehow.
Edit* Even with a 5 rank/day cap, it would still level too fast in relation imo. Most would have it leveled in 20 days. I'd say 3 ranks a day is more realistic.
Hope this isn't as OP as my first module idea...
What if you tied PVP and the ally leveling to a daily mission that would be more controllable.
It could be a daily like "Hosting the Summit"
10 completions @ 50 nrg each and an item requirement.
For a pvp (badge) daily mission you could require either:
A: a single badge type in varying quantity ( in addition to the 50 nrg)
B: all 3 ship pvp badges (red, blue yellow,) in varying quantity.
I personally like option B. Option B combines all 3 aspects of ship-to-ship pvp into a single daily mission. With a pvp ship ally or module tied to this daily completion it would be even more incentive to pvp then do the daily.
Using option B also allows for 3 "badge dailies".
A pvp one, a conquest one (greens), and an npc one.