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 A way to make NPCing so much better. "Quick Tabs" 
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Joined: Sat Jul 14, 2012 8:35 am
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So my ideas have progressed a bit maybe gone of original idea a but here they are

Idea One:

Most likely has been said already but a button that changes your currently dead selected NPC to the next NPC on your list, If you have gone through what was on your battle tap it will continue to draw new NPCs out of the RNG untill your 8 slots are full; of unkilled 3 man elites or better. It saves having to click x, then target. Most likely mentioned before but it would make NPC a lot easier on the hands

SS:
Image

Thats how it would look I guess just more polished, feedback please, negatives and positives about this idea please


Idea Two:

I've edited another screen shot with something that is already implemented into GL maybe this will work better?

SS:
Image

In this case you would be able to use the Quick tab at anytime, not just on dead NPC's
Only thing is this way adds an extra click!
Other quick tab buttons such as debuff's, could be put in the quick tab eventually being added to PvP maybe later for things such as Null's and certain debuff's.
Both ideas make it so you don't need to open and close the NPC tab, saving on clicking and lag.

Idea Three:

Hallucinations wrote:
Other quick tab buttons such as debuff's, could be put in the quick tab eventually being added to PvP maybe later for things such as Null's and certain debuff's.
Both ideas make it so you don't need to open and close the NPC tab, saving on clicking and lag.


Okay first of all my first idea's aim was to keep the current NPC lock open, being able to get to the next NPC on your list without closing it would save lots of clicking a bit of lag too.

How about this but obviously way more polished, it has my original idea nice and some quick tabs which would could be used across the board to speed things up, less time using artifacts and spending time to find them, more time doing what we play the game for!

NPC Quick Tabs:

Enemy NPC artifacts tab:
Drannik Saboteur
EMP Sphere
Disarming Bomb
Dark Void Foci
Recondite Intruder

NPC Player artifacts tab:
Repair Nanodrones
Shield Restorer
Containment Cage
Shockpulse Charger
Neural Interface

SS:
Image
(I know my paint skills suck lol)

PVP Quick Tab's

Enemy artifacts tab:
Disarming Bomb
Containment Missile
Chaostatic Inhibitor
Krionite Torpedo
Positron Clouder
Quantum Flare
Stryll Trap Probe
EMP Sphere

SS:
Image


Player Artifacts Tab:
Repair Nanodrones
Shield Restorer
Time Manipulators
Null Fuse
Neural Interface

SS:
Image

Options(just like in NPC):
Next enemy Ship
New enemy Ship(becomes available after you destroy current lock)

Base Quick Tab

Base Tab:
Repair Nanodrones
Shield Restorer
Containment Cage
Neural Interface

SS:
Image


Last edited by Hallucinations on Wed Jan 30, 2013 8:53 pm, edited 7 times in total.



Sat Jan 26, 2013 4:03 am
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+1

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Sat Jan 26, 2013 4:15 am
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I'm not sure how it stacks up compared to other users on different resolutions, but for me that would actually be more movement required than the way it is now. Maybe if the button were smaller and directly under the attack button rather than at the bottom of the NPC window?

EDIT: Just noticed the 2nd option in the 2nd pic. Was wondering why that one was included lol

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Sat Jan 26, 2013 4:17 am
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+1

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Sat Jan 26, 2013 4:18 am
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+1


Sat Jan 26, 2013 4:24 am
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+1

you have an option like this with missions, once you finish them
so it would be nice to be able to do this with NPC's as well

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Sat Jan 26, 2013 8:39 am
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+1 nuff said


Sat Jan 26, 2013 9:22 am
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Should be an easy edit for Dan, Coding it shouldn't be hard either. Better playability will help retain players long term.

+1

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Sat Jan 26, 2013 11:25 am
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ill agree this one would be a wonderful addition. or the one with ATTACK next to TARGET right on the BT... i dont care how much damage im doing, i know its nearly capping on everything. and if i want to throw artis, ill click target

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Sat Jan 26, 2013 9:24 pm
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+1 from me as well.

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Sat Jan 26, 2013 10:00 pm
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Lots of good support thanks guys n girls!


Sat Jan 26, 2013 11:39 pm
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+1, it would bmake the game not that mch of a pain for high rankers.

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Sun Jan 27, 2013 12:33 am
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Why hasn't this been implemented in the game yet?!?!?! +1

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Sun Jan 27, 2013 12:46 am
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hallucinations is a noob but sometimes he gets good ideas :p

+1


Sun Jan 27, 2013 1:23 am
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zakwas wrote:
hallucinations is a noob but sometimes he gets good ideas :p

+1


haha funny guy, thanks man good to have a solid NPCer think its a good idea!


Sun Jan 27, 2013 3:25 am
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Great idea :D + 1

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Sun Jan 27, 2013 8:26 am
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-1

if dan just adds in the attack now button, you dont need all this:

viewtopic.php?f=6&t=32533

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Sun Jan 27, 2013 10:06 am
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John Falls wrote:
-1

if dan just adds in the attack now button, you dont need all this:

viewtopic.php?f=6&t=32533

~JF~


Sorry but that idea is -1 to me, there would be no room to put an attack button there without altering the whole layout. And the point of my idea was to not have to close the window to select the next NPC. Not to mention parts of my idea are already implemented into GL.


Sun Jan 27, 2013 9:09 pm
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John Falls wrote:
-1

if dan just adds in the attack now button, you dont need all this:

viewtopic.php?f=6&t=32533

~JF~

The idea in this thread is simpler imo.

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Sun Jan 27, 2013 9:20 pm
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Not to mention there would actually be plenty room to add the button and it would just move to the next NPC window meaning it's irrelevant if the window is open or not. Not saying one idea is better than the other, but there's no reason to -1 this just because you like the other one more. If you support the idea, support the idea. Leave it up to Dan what the best implementation would be.

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