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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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null reverser
this can be gained by a mission like thetacron mission
level 250 .rounds 10 needs 1 null fuse per round 150 energy per round awarded a null reverser
.when activated reverses the trap to enemy ship can only be activated during an attack .
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Fri Nov 09, 2012 12:29 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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What does it do exactly? Can you explain that a bit more.
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Fri Nov 09, 2012 12:39 pm |
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Virus
Joined: Sun Oct 14, 2012 10:00 pm Posts: 55
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If I understand it right, a Null Reverser would cause an enemy player to suffer the effects of their own trap(s) when they are triggered.
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Fri Nov 09, 2012 12:45 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Littlefluffy wrote: What does it do exactly? Can you explain that a bit more. Think he means you trip a kvt then use this and they get the 90% reduction.
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Fri Nov 09, 2012 12:47 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Pretty pointless if you ask me. It'll only result in loss of Nulls, and I spot a problem.
What about Halcyon's? They'll be reversed to the attacking player, like the used to be. They were changed for a reason...
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Fri Nov 09, 2012 1:07 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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blackfox wrote: null reverser
this can be gained by a mission like thetacron mission
level 250 .rounds 10 needs 1 null fuse per round 150 energy per round awarded a null reverser
.when activated reverses the trap to enemy ship can only be activated during an attack . -1 10 fuses to get rid of 1 trap effect no thanks.
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Fri Nov 09, 2012 1:07 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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-1
reason: Attackers are already able to debuff their target, no need for yet more ways to screw over the defender.
I'd suggest an artifact that gives a 30second effect which negates the activation of all traps on a target. This would have to be ridiculously expensive to make(repeat mission) or incredibly rare drop/Daily reward
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Fri Nov 09, 2012 2:01 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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So let's get this straight? We have to pay 10 nulls, plus a decent amount of energy to get a fancy null?
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Fri Nov 09, 2012 6:00 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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blackfox wrote: null reverser
this can be gained by a mission like thetacron mission
level 250 .rounds 10 needs 1 null fuse per round 150 energy per round awarded a null reverser
.when activated reverses all traps to enemy ship can only be activated during an attack and when a trap is set off . okay after reading the comments i came up with a better version rounds 4 1 null per round 150 energy per round null reverser awarded xp 320 reverse the effects of an enemy trap on the enemy ship (can only be activated when attacking , this can not be used on a different ship that did not cause the effects)
Last edited by blackfox on Fri Nov 09, 2012 7:10 pm, edited 1 time in total.
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Fri Nov 09, 2012 6:56 pm |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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-1
i would prefer if the null fuse mission would INSTEAD use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs
or increase the null fuse requirment so this is hard to come by
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Fri Nov 09, 2012 6:58 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Legionaire wrote: -1
i would prefer if the null fuse mission would INSTEAD use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs
or increase the null fuse requirment so this is hard to come by so your saying an artifact that does not set any traps of for 3hrs? NOTE: 5 nulls instead by reading these comments people don't want to be spending anything close to 10nulls 
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Fri Nov 09, 2012 7:05 pm |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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blackfox wrote: Legionaire wrote: -1
i would prefer if the null fuse mission would INSTEAD use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs
or increase the null fuse requirment so this is hard to come by so your saying an artifact that does not set any traps of for 3hrs? NOTE: 5 nulls instead by reading these comments people don't want to be spending anything close to 10nulls  but if its 5 null fuses then ppl will cry and #$&*@ here claiming that traps are useless. you need a steep price so it isnt used commonly
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Fri Nov 09, 2012 7:10 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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You know what a good price for the mission would be? 1 null and no energy.
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Fri Nov 09, 2012 7:25 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Epicownage wrote: You know what a good price for the mission would be? 1 null and no energy. 
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Fri Nov 09, 2012 7:32 pm |
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QuaiChangCaine
Joined: Wed Aug 31, 2011 6:22 pm Posts: 556
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There really is no need for this, as others have already said you can debuff someone with other artifacts. It's therefore pointless to have another artifact that does the same thing.
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Sun Nov 11, 2012 3:26 am |
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