Author |
Message |
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
over the last couple months i've changed my game style pretty drastically ever since i joined the forums got smarter and learned more about the game. I wanna see what people think on how much i have improved. So here on my rank 150 stats. Please try to comment with advice on what you think as to what i should improve on. Also slightly off topic what rank should i try and get heavy thetacron because atm i can afford the guns but idk about the upkeep i get 2k mineral per hour but i have 75b+
Player Kills 15 Deaths from Players 301 Non-Player Kills 105 Planets Found 138 Planets Occupied 35 Planets Captured 7 Missions Completed 305 Scans Performed 250 Successful Hacks 800 Successful Raids 12
Here is my rank 209 stats
Player Kills 666 Deaths from Players 341 Non-Player Kills 443 Planets Found 325 Planets Occupied 45 Planets Captured 46 Missions Completed 479 Scans Performed 671 Successful Hacks 847 Successful Raids 303
|
Tue Sep 11, 2012 10:25 pm |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
Ship modules? Deck space? Crew? Research?
And you are way far from thetas.
|
Tue Sep 11, 2012 10:43 pm |
|
|
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
Looks like someone was playing football.... You need to NPC more. You're likely missing out on a lot of great stuff with that low count.
_________________Ranks 400+ Join us in exploring..[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Tue Sep 11, 2012 10:44 pm |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
Darth Flagitious wrote: Looks like someone was playing football.... You need to NPC more. You're likely missing out on a lot of great stuff with that low count. what makes you think football? And yeah that's part of why I was asking for modules. Could have them all off legion mates alerts though.
|
Tue Sep 11, 2012 10:48 pm |
|
|
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
KJReed wrote: Darth Flagitious wrote: Looks like someone was playing football.... You need to NPC more. You're likely missing out on a lot of great stuff with that low count. what makes you think football? And yeah that's part of why I was asking for modules. Could have them all off legion mates alerts though. He added 10 planets but made 39 successful invasions. The likelihood of having that many planet stolen in the same time period as well is prit tee low.
_________________Ranks 400+ Join us in exploring..[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Tue Sep 11, 2012 11:15 pm |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
KJReed wrote: Ship modules? Deck space? Crew? Research?
And you are way far from thetas. Size Class Massive Goliath 1386 decks Weapons Heavy Null Ray x8, Dominion Cannon - Mark III x4, Vortul Blast Phaser x2, Ion Pulse Ballistae x2, Atmospheric Decimator x2, Psionic Amplifier, Crimson Auto-Phaser x2, Lazuli Mind Controller, Prototype Mech XV, Combat Analyzer Energy Dark Energy Core - Mark IV x3, XRP Battery Pack, Genetarr Transmitter - Mark II x4, Drannik Power Core x3, Isomorphic Repeater x4, F.A.T.H.E.R. x2, Omicron Injector, Chron-Transistor Sensors Tachyon Router, AI Supercomputer Hull Perfect Fermionic Armor x5, Vortul Plating x2, Protean Armory x3 Shields T.O. Shield Generator x2, Harmonic Resonator, Q-Phase Battery Array Cloaking CipherBot x3, Gamma Channeler Defenses Energy Nullifier - Mark III x3, Dark Complex Thruster x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor Crew 5215 Cargo 183 Engineers 406 Tactical Officers 221 Helmsmen 758 Scientists Research 3405/hr also some advice on what to research next would be appreciated Thetacron Radiation 0/3 Intra Dimensional Colliding 0/4 working on this atm Force Obviation Fields 1/3 Subspace Jamming 0/3 Syncopated Phase Matter 0/3 Trans-Temporal Travel 0/3 Hyperflux Signaling 0/3 Trans-Core Hubs 0/3 Sub-Quantum Logistics 0/3 I wanted to Pvp more and do some more missions before i started npcing get the 1k disables medal and a few mission chains done. Also yes i did play football, but in all honesty i believe its only as bad as planet sales which i know quite a few people take advantage of, but never the less lets save that for another thread.
|
Tue Sep 11, 2012 11:34 pm |
|
|
icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
|
good work on the PvP front and the fact that you upped your kill count by 600, and only had 40 disables just goes to show how far this game has gotten from actually being a PVP game, which is sad. npcing at low ranks DOES suck, because you dont have a lot of energy to do it, but you can find a lot of nice artis in plenty from npcs that quickly disappear forever from your scans, only to be replaced with very rare ones that drop the same things. for research, finish the buildings, its a long ass haul to get the +12s, but its so worth NOT having to refit all your planets. whats your arti income an hour? work on that like your life depends on it.
at rank 150ish (maybe 200) i had roughly 2-3K for mining/arti/research, with research being about 3K and its never too early to start boosting it. youll gain research from it, defence, decks, hull, shields, and whatever you put your prisoners into. plus a lot of artis that you can utilize in the ct lab
_________________This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base
|
Tue Sep 11, 2012 11:47 pm |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
icarium81 wrote: good work on the PvP front and the fact that you upped your kill count by 600, and only had 40 disables just goes to show how far this game has gotten from actually being a PVP game, which is sad. npcing at low ranks DOES suck, because you dont have a lot of energy to do it, but you can find a lot of nice artis in plenty from npcs that quickly disappear forever from your scans, only to be replaced with very rare ones that drop the same things. for research, finish the buildings, its a long ass haul to get the +12s, but its so worth NOT having to refit all your planets. whats your arti income an hour? work on that like your life depends on it.
at rank 150ish (maybe 200) i had roughly 2-3K for mining/arti/research, with research being about 3K and its never too early to start boosting it. youll gain research from it, defence, decks, hull, shields, and whatever you put your prisoners into. plus a lot of artis that you can utilize in the ct lab i know atm my numbers are minerals 2073 artifact 2529 i know i need to work on my artifact numbers i haven't done a scan run in awhile so i might do one soon plus most of the decent artifact planets are owned by higher ranks. Also though i do npc elites that are shared with my legion but i myself don't npc much. and as far as kills and disables i was retaliated on a lot but what i would do is set all the traps i could (omni,krio, and quantum) then buff up with all the nulls i had saved go kills 20-30 ships in a day log in the next day with 1 disable 5-10 raids and do it all over again. only down side is alot of people just hacked me back so i lost some research arti and minerals but gained reds. and i got a crappy planet of mine jacked by a rank 303.
|
Tue Sep 11, 2012 11:56 pm |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
Wow wasn't paying attention... Didn't even click that there were two sets of numbers. finish off the npc mods that you don't have a full set of. After you hit 200 there will start to be a gods bit more npcs to hit for modules. Do so asap. Especially hives. 12s and energy(playstyle dependent) for research. After that hull and scanners (maybe bump this up though if you don't have anything to take) Don't know if you have any mods not installed, but I'd advise replacing those shield modules.
|
Wed Sep 12, 2012 12:20 am |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
KJReed wrote: Wow wasn't paying attention... Didn't even click that there were two sets of numbers. finish off the npc mods that you don't have a full set of. After you hit 200 there will start to be a gods bit more npcs to hit for modules. Do so asap. Especially hives. 12s and energy(playstyle dependent) for research. After that hull and scanners (maybe bump this up though if you don't have anything to take) Don't know if you have any mods not installed, but I'd advise replacing those shield modules. i haven't been having too much luck atm with hives 3 down no mods just buildings, but im going to keep trying. 12s take quite awhile what should i get taking steps wise like after trans core hubs should i go straight to 12s or should i try getting defense up a bit first. How far also should i go in energy before i should work on other areas. Hull i just finished ferm plating so i think i should be good for now ( im still hitting people with nexus and below.) Scanners ive thought about just finishing that branch to be done with it but for now its on the back burner.
|
Wed Sep 12, 2012 12:58 am |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
masterlynch4 wrote: KJReed wrote: Wow wasn't paying attention... Didn't even click that there were two sets of numbers. finish off the npc mods that you don't have a full set of. After you hit 200 there will start to be a gods bit more npcs to hit for modules. Do so asap. Especially hives. 12s and energy(playstyle dependent) for research. After that hull and scanners (maybe bump this up though if you don't have anything to take) Don't know if you have any mods not installed, but I'd advise replacing those shield modules. i haven't been having too much luck atm with hives 3 down no mods just buildings, but im going to keep trying. 12s take quite awhile what should i get taking steps wise like after trans core hubs should i go straight to 12s or should i try getting defense up a bit first. How far also should i go in energy before i should work on other areas. Hull i just finished ferm plating so i think i should be good for now ( im still hitting people with nexus and below.) Scanners ive thought about just finishing that branch to be done with it but for now its on the back burner. if you do hubs keep going through 12's. are you in a res or arti legion? slow normal or fast ranking? i wouldnt worry about better def tech till you get more of them installed.
|
Wed Sep 12, 2012 2:56 am |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
I am in an artifact legion (technomages) and i normal rank.
|
Wed Sep 12, 2012 10:02 am |
|
|
Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
|
Good job on improving your pvp stat
|
Thu Sep 13, 2012 12:08 am |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
Atlas wrote: Good job on improving your pvp stat thanks
|
Thu Sep 13, 2012 12:39 am |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
masterlynch4 wrote: I am in an artifact legion (technomages) and i normal rank. right now id say do wormholes. at your res supernovas will take forever.
|
Thu Sep 13, 2012 12:54 am |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
KJReed wrote: masterlynch4 wrote: I am in an artifact legion (technomages) and i normal rank. right now id say do wormholes. at your res supernovas will take forever. after wormhole relays what would you recommend i research next
|
Thu Sep 13, 2012 1:23 am |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
masterlynch4 wrote: KJReed wrote: masterlynch4 wrote: I am in an artifact legion (technomages) and i normal rank. right now id say do wormholes. at your res supernovas will take forever. after wormhole relays what would you recommend i research next 12's, but if you have a bunch of open slots left and nothing to fill them with do hyperflux sensors first.
|
Thu Sep 13, 2012 1:31 am |
|
|
masterlynch4
Joined: Wed Apr 04, 2012 12:44 am Posts: 169
|
Supernovas are 3.2m research total 12s are 3.3m with 500k for trans hub would one be just as long as the other almost.
|
Thu Sep 13, 2012 1:41 am |
|
|
KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
|
masterlynch4 wrote: Supernovas are 3.2m research total 12s are 3.3m with 500k for trans hub would one be just as long as the other almost. Yep but the 12's will let you get everything else faster. 12's will save you credits long run, and will raise your productions.
|
Thu Sep 13, 2012 3:05 am |
|
|
TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
|
KJReed wrote: masterlynch4 wrote: Supernovas are 3.2m research total 12s are 3.3m with 500k for trans hub would one be just as long as the other almost. Yep but the 12's will let you get everything else faster. 12's will save you credits long run, and will raise your productions. I second this. Well worth your research, the earlier the better.
_________________ Why the $%&% are you looking at my signature for...?
|
Fri Sep 14, 2012 7:22 pm |
|
|
|