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Artifact rarity
http://galaxylegion.com/forum/viewtopic.php?f=6&t=556
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Author:  Boligon [ Fri May 28, 2010 11:38 pm ]
Post subject:  Artifact rarity

Partially for new players, but also as more are introduced, inclusion of an artifacts rarity in it's description could help determine it's worth (to keep or scrap) to a player.

Author:  hunter [ Sat May 29, 2010 12:54 pm ]
Post subject:  Re: Artifact rarity

Boligon wrote:
Partially for new players, but also as more are introduced, inclusion of an artifacts rarity in it's description could help determine it's worth (to keep or scrap) to a player.


rarity can be somewhat measured by the scrap range on the tooltip... but i would like to see the actual rarity too.

Author:  zophah [ Sat May 29, 2010 3:29 pm ]
Post subject:  Re: Artifact rarity

I would think the artifact rarity number would be somewhat equal to the amount of artifact points needed to aquire it.

Author:  hunter [ Sat May 29, 2010 4:46 pm ]
Post subject:  Re: Artifact rarity

zophah wrote:
I would think the artifact rarity number would be somewhat equal to the amount of artifact points needed to aquire it.


that is a big part in what makes it rare. the higher the points the harder it is to get.

Author:  zophah [ Sat May 29, 2010 5:50 pm ]
Post subject:  Re: Artifact rarity

what I'm saying is a framework for what the number should be. And what you said is the reason I think it is a good idea.

Author:  hunter [ Sat May 29, 2010 7:56 pm ]
Post subject:  Re: Artifact rarity

zophah wrote:
what I'm saying is a framework for what the number should be. And what you said is the reason I think it is a good idea.


its not an idea, thats how it is. the # is the rarity. i think all the artifacts within the same value have the same chance of retrieval.

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