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Artifact rarity http://galaxylegion.com/forum/viewtopic.php?f=6&t=556 |
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Author: | Boligon [ Fri May 28, 2010 11:38 pm ] |
Post subject: | Artifact rarity |
Partially for new players, but also as more are introduced, inclusion of an artifacts rarity in it's description could help determine it's worth (to keep or scrap) to a player. |
Author: | hunter [ Sat May 29, 2010 12:54 pm ] |
Post subject: | Re: Artifact rarity |
Boligon wrote: Partially for new players, but also as more are introduced, inclusion of an artifacts rarity in it's description could help determine it's worth (to keep or scrap) to a player. rarity can be somewhat measured by the scrap range on the tooltip... but i would like to see the actual rarity too. |
Author: | zophah [ Sat May 29, 2010 3:29 pm ] |
Post subject: | Re: Artifact rarity |
I would think the artifact rarity number would be somewhat equal to the amount of artifact points needed to aquire it. |
Author: | hunter [ Sat May 29, 2010 4:46 pm ] |
Post subject: | Re: Artifact rarity |
zophah wrote: I would think the artifact rarity number would be somewhat equal to the amount of artifact points needed to aquire it. that is a big part in what makes it rare. the higher the points the harder it is to get. |
Author: | zophah [ Sat May 29, 2010 5:50 pm ] |
Post subject: | Re: Artifact rarity |
what I'm saying is a framework for what the number should be. And what you said is the reason I think it is a good idea. |
Author: | hunter [ Sat May 29, 2010 7:56 pm ] |
Post subject: | Re: Artifact rarity |
zophah wrote: what I'm saying is a framework for what the number should be. And what you said is the reason I think it is a good idea. its not an idea, thats how it is. the # is the rarity. i think all the artifacts within the same value have the same chance of retrieval. |
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