So ... Lately I've been hacking alot for several reasons:
- I wanted to try out and see if the feature is really interesting
- I needed to get new planets, another way than scanning, cause my last scanning rush brought me only 2 interesting planets out of 80 planets scanned
and my next scanning rush won't happen until 2 weeks when I'll have time to research new tech.
My target had 20 cloacking (gamma channeler + AI computer) and 5 Scan (from AI Computer)
I had lately 405 cloak and 978 scan power ...
My remarks:
- With these stats I still just managed to fail 3 times in a row ... That's a bit ridiculous considering the stats of my enemy compared to mine.
- I never had critical fail (which I consider normal with my enemy low stats)
- I get a critical success approx once every 30 hacks = 150 energy spent to get 1 position of a planet (most of them crappy of course ... But who knows I might end up getting a dyson since 5 have been found) that's a 3.33% rate ... Don't know many people scanning for planets at that low rate ...
- I get between 56 to 185 Research points per sucess (non critical)
I get around 10% failure rate (some with no res taken, some with res taken)
so for 150 energy I get:
- 1 planet position
- 2700 res (100 res per sucess let's say, since I get some loss from the fail (I can also use res point just before hacking all the time to avoid that)
- no xp
- needs 1.5 day of activity to get that (if you are online often)
at high lvl 2700 res is like 2H res production ... No big deal.
I don't know what you think of these stats, but for the difference of stats between my enemy and me, I find them pretty low and not worth the energy + time spent on it. Of course I would have been happy if I had hit a nice planet
but what are the chances for that anyway
... Hacking is kinda a much worse lottery that scanning.
I think you could try tweaking it depending on lvl OR Hack experience ... Like the more I have successful hacks the higher my critical chances are ... Makes sense since hacking could grow with experience in real life. I would also increase Hack usage and hence force people to equip scans / cloak to defend + generate more PvP in the game.
example:
+0.5% critical chance to hack every 100 hacks before 1000 hacks
then +0.3% critical chance to hack every 100 hacks between 1000 to 10 000 hacks
etc.
What do you think?