Galaxy Legion Forum
http://galaxylegion.com/forum/

Auto-Repair Nanites
http://galaxylegion.com/forum/viewtopic.php?f=6&t=4048
Page 1 of 1

Author:  BinaryMan [ Fri Jan 28, 2011 6:13 pm ]
Post subject:  Auto-Repair Nanites

Just a random idea; mission takes a bunch of tech parts to complete, and gives you Auto-Repair Nanites, which similar to shields will repair your hull over time. They will only function when your hull is > 10%, and it takes 1 day to fully repair the hull (so rate depends on hull size). Possibly 8 hours if that's not too fast.

Author:  Vekno [ Fri Jan 28, 2011 6:17 pm ]
Post subject:  Re: Auto-Repair Nanites

shields almost fully recharge in 1 hour when the second level of T.O shield generators are installed. i think hull should recharge in 2. 3 tops.

Author:  BinaryMan [ Mon Jan 31, 2011 9:34 am ]
Post subject:  Re: Auto-Repair Nanites

I'm not comparing to shields like that because hull modules are a few times more space efficient at similar tech level, and have a cost implication. This is just another nice to have thing from tech parts, but I'm not trying to give a bunch of free repairs out of it.

Author:  jtr415 [ Fri Mar 11, 2011 12:35 am ]
Post subject:  Re: Auto-Repair Nanites

why not just wait 5 minutes to repair? or use normal repair nanites?

Author:  Vekno [ Fri Mar 11, 2011 9:45 am ]
Post subject:  Re: Auto-Repair Nanites

plus if im disabled i wanna stay that way if i dont log on. i dont really wanna give people free cheap shots. especially if i got hit with a tac bypass. but 200 million is rather costly for a repair, which is the current repair cap i believe. so, imo this is a good idea, but a day seems too long for it to be efficient. if your npc hunting and dont want to repair then 24 hours is a long wait. 3 hours seems too long to me, but as you said, ur not trying to suggest a bunch of free repairs. it just seems more practical to have it run anywhere from 1-3 hours because if hull recharges 33% in 1 hour and they have 9999 hull then theyll come back to 3333 hull after an hour (if the recharge rate is 100%/3hr) which is reasonable because thatll give em 2334 hp to go out and wreak havok with.

Author:  DMDMDM [ Fri Mar 11, 2011 10:18 am ]
Post subject:  Re: Auto-Repair Nanites

BinaryMan wrote:
Just a random idea; mission takes a bunch of tech parts to complete, and gives you Auto-Repair Nanites, which similar to shields will repair your hull over time. They will only function when your hull is > 10%, and it takes 1 day to fully repair the hull (so rate depends on hull size). Possibly 8 hours if that's not too fast.

Make it 2-4 hours and you got a deal. I love the idea. The timer to full is debatable but I totally love the idea. One more way to spend those tech parts is always good.

Author:  Ejjakai [ Fri Mar 11, 2011 9:12 pm ]
Post subject:  Re: Auto-Repair Nanites

Hull repair... Trap?

Sets off at 10% or something? Can be countered IF the attacker hits so hard or critically hits to reduce a player to 0% from 11% or more?

Just a spin...

Ejjakai
The Trust

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/