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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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invasion attack is never shown and its so annoying to calculate. It was ok when there were a few modules that affected invasion attack but now theres just too many. Please Dan have invasion attack calculated and shown somewhere.
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Fri Aug 23, 2013 4:07 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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There are plenty of calculators available and even spreadsheets where you can toggle on/off mods and keep track of your own.
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point.
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Fri Aug 23, 2013 4:32 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Chloron wrote: There are plenty of calculators available and even spreadsheets where you can toggle on/off mods and keep track of your own. Of course there are but yes, it would be a great update to have all of that added somewhere, even if only a hover-over for attack.
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Fri Aug 23, 2013 4:51 pm |
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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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ODragon wrote: Chloron wrote: There are plenty of calculators available and even spreadsheets where you can toggle on/off mods and keep track of your own. Of course there are but yes, it would be a great update to have all of that added somewhere, even if only a hover-over for attack. ^my point exactly
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Fri Aug 23, 2013 6:44 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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I agree that it would be great to have the invasion attack calculated in-game and displayed. Evidently the code to calculate it is already there somewhere, so it shouldn't be too hard.
This was part of the reasoning behind the more complex version of GLCalc.
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Fri Aug 23, 2013 8:30 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Not really needed you're still going to try for the planet anyway but it would be one of those things that is "nice to have"
I'd rather see dan put the dam Use all function in that we've all been waiting for so long.
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Fri Aug 23, 2013 8:42 pm |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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Yes I would love this +1000
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Fri Aug 23, 2013 11:16 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1
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Sat Aug 24, 2013 8:58 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I always wondered why this wasn't already included tbh.
_________________"Honor is a fool's prize, glory is of no use to the dead"
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Sat Aug 24, 2013 9:12 am |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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How about Invasion defense on planets too?
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Sun Aug 25, 2013 5:28 pm |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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Jessica wrote: How about Invasion defense on planets too? Take attack and defense add them together then triple that number. Easy. As for invasion attack yes please calculate and show it somewhere, preferably on the Ship Tab.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Mon Aug 26, 2013 9:57 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Serne wrote: Jessica wrote: How about Invasion defense on planets too? Take attack and defense add them together then triple that number. Easy. You are right and wrong there. Invasion Defense isn't shown anywhere. Only regular attack and defense is shown. If you want to know invasion defense, you have to search the buildings on the planet.
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Tue Aug 27, 2013 1:42 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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ODragon wrote: You are right and wrong there. Invasion Defense isn't shown anywhere. Only regular attack and defense is shown. If you want to know invasion defense, you have to search the buildings on the planet. But invasion Defense structures are fairly unlikely to make a huge difference in your success chance unless you are extremely weak to begin with. The best of the structures for it that I am aware of is still less effective than a single obviation barrier on a planet owned by a person with no legion even with the 15% artifact debuff taken into account. Personally I view Invasion Defense structures of ALL types as wastes of space that could be better taken up with something else unless they provide another benefit like cloak or production.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Aug 27, 2013 5:49 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Lazuli Pylons
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Tue Aug 27, 2013 6:13 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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asdfgr wrote: Lazuli Pylons There's a drop from the Vortov ally that has 2.5 invasion defense on it. For stopping an invasion it's still worse than 1200*.85*3 = 3060 but just barely. It gives production though so I'd use it.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Aug 27, 2013 6:15 am |
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