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locking ship modules http://galaxylegion.com/forum/viewtopic.php?f=6&t=33347 |
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Author: | chroniton33 [ Mon Feb 18, 2013 7:17 pm ] |
Post subject: | locking ship modules |
recently my daughter got on my facebook page while i was at work and sold 1 of my to cyclobeams since it was sold i couldn't retrieve it. so here is my idea is to modules you choose to be locked would only work on modules that couldn't be rebought like npc dropped ones or mission chain ones. |
Author: | Feldshan [ Mon Feb 18, 2013 9:48 pm ] |
Post subject: | Re: locking ship modules |
I would rather have it so the missions could be done again to get the part if you accidentally sold it. NPCs would be nice if all the parts would keep getting refreshed, most do, but some do not. If that couldn't be done then something to lock some parts would be nice. |
Author: | varunjitsingh146 [ Mon Feb 18, 2013 9:51 pm ] |
Post subject: | Re: locking ship modules |
you can probably get the mod back if you send dan a report. |
Author: | Feldshan [ Mon Feb 18, 2013 9:56 pm ] |
Post subject: | Re: locking ship modules |
I figured that you could, but with how often it seems to happen it would be much easier for Dan to just make people do the missions again if they did that... would help the new players that sell something for ctp only to find out they won't get it again... I would add on a ton of energy for the missions though as otherwise people would just farm them for ctp. |
Author: | kirkeastment [ Mon Feb 18, 2013 9:57 pm ] |
Post subject: | Re: locking ship modules |
varunjitsingh146 wrote: you can probably get the mod back if you send dan a report. this 100% also as a secondary note, maybe have a secondary account for your computer that your daughter can access, that way she can't accidentally logon to any of your accounts. ![]() |
Author: | Hallucinations [ Tue Feb 19, 2013 11:54 am ] |
Post subject: | Re: locking ship modules |
chroniton33 wrote: recently my daughter got on my facebook page while i was at work and sold 1 of my to cyclobeams since it was sold i couldn't retrieve it. so here is my idea is to modules you choose to be locked would only work on modules that couldn't be rebought like npc dropped ones or mission chain ones. Seems more of an issue then an idea post =/ |
Author: | Feldshan [ Tue Feb 19, 2013 3:57 pm ] |
Post subject: | Re: locking ship modules |
It is an issue, but there are quite a few issues that are the same so it could use some ideas to solve it rather then the send a message to Dan and take up more of his time doing that then letting him plan/work on the next feature he is going to bring out. The main problem is not being able to get back the 1 of a kind modules after selling/scrapping them. It would be nice to have a high energy (to prevent abuse) way to get those mods back if a player was to ever sell or scrape the mod. |
Author: | varunjitsingh146 [ Tue Feb 19, 2013 4:51 pm ] |
Post subject: | Re: locking ship modules |
Hallucinations wrote: chroniton33 wrote: recently my daughter got on my facebook page while i was at work and sold 1 of my to cyclobeams since it was sold i couldn't retrieve it. so here is my idea is to modules you choose to be locked would only work on modules that couldn't be rebought like npc dropped ones or mission chain ones. Seems more of an issue then an idea post =/ hes posting an idea to solve that issue ![]() |
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