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 New Points, New Artifacts! 
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Heirloom Points

A Sudden Burst of energy has effected all planets in the universe, They glow with a strange Intense Blue colour.
______________________________________________________________________

Story Line:
New type of points, like artifacts but are rare and valuable. Players can used their own artifact points to achieve these valuable ones. But at great costs. Blue glowing planets have detecting a new source of these points. Excavators Go to work to recover the treasure.
______________________________________________________________________

Artifact to Heirloom Exchange:
Cost 10x Your rank in artifact points. For 1 heirloom Point.
______________________________________________________________________

Ability to gain new artifacts: (Artifacts are not tradable, Heirloom Points are).

Nova Expander:
Two Part expander, Part A 50 GP item, Chance At 200 Heirloom Points for part B.
Ability to turn Oceanic, Irrated, Crystal, Vigour, (All the planets that can’t be tranformered again)
+1 Size, Upto Colossal

Relic Detector:
Increases artifact production by 2, Upto 15 Mega Rich. Chance At 50 Heirloom Points

Reverse Rift Trap:
When tripped, Each attack is reversed, When attacking, The attacking player gains the same value of Unbuffed attack and defense of the defending player, The Defending player gains the Unbuffed attack and defense of the attacking player. Only Applies to the attacking and defending player. Trap last 2 weeks, Remains active for 24 hours. This includes, Raids & Hacks. Chance at 5 Heirloom Points.

Void Anti Signal Shell:
Adds 500 Cloaking to a planet, Upto a maximum of 5,000 Passive Cloak, Chance At 100 Heirloom Points

Worm Hole Shell Generator:
Re-directs signals from scanners into a worm hole, creating a black spot in the universe. Size 1, Provides 35% Additional Cloaking to the planet. Chance at 250 Heirloom Points. Can be extracted.

Heirloom Recover:
Size 1, 2 Heirloom points production. When extracting Heirloom, A negative energy is released effecting the planet resources. Mining, artifact, Research gain -25% production. Chance At 40 Heirloom points.

Artifact Cache:
Provides 2 Hours of Artifact Production, Chance at 35 Heirloom Points.

Wormhole Shielding:
Wormhole shield provides 1,000 shields size 100, It also has a chance to redirect incoming attacks to the hostile Player (3% Chance), Limited to 3 per player. Ability to buy from battle tab, Cost 500 Heirloom Points.

Tactical Weaponizing:
Increases your attack in Tactical officers by 1% of your rank. Chance at 25 Heirloom Points.

Heirloom Magnifier:
Provides Part B of Heirloom Magnifier, Full Artifact Increases the production of Heirloom by 1, Upto 20 Mega rich. Chance at 45 Heirloom points. Can be scraped for 50-100 CTP.
______________________________________________________________________

GP Item:

Heirloom Detector:

Detects sources of Heirloom on a planet, Unlock the Production of Heirloom points. Between Average and extremely Rich, Cost 25 GP.

Nova Expander, Part A. Cost 50 GP

Heirloom Magnifier Part A, Cost 25 GP.
______________________________________________________________________

New Research Tier: Heirloom Extractors:
Heirloom Extractor V1. Cost 5,000,000 To Research. Size 15. Production 1 Heirloom point.
Heirloom Extractor V2. Cost 15,000,000 to research, Size 20. Production 2 Heirloom Points
Heirloom Extractor v3, Cost 25,000,000 to research, Size 25. Production 3 Heirloom Points.

V1 costs, 100,000,000 Credits & 100 Complex Tech Parts
V2 costs, 1,000,000,000 Credits & 250 Complex Tech parts
V3 costs, 10,000,000,000 Credits & 500 Complex Tech Parts

Not completely finished, but you get the point.

~JF~

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Last edited by John Falls on Mon Feb 11, 2013 8:17 am, edited 1 time in total.



Wed Feb 06, 2013 12:41 pm
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Way too OP. WAY too OP.

And this isn't GoT. The name needs to go.

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Wed Feb 06, 2013 2:09 pm
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John Falls wrote:
______

Artifact to Heirloom Exchange:
Cost 10x Your rank in artifact points. For 1 heirloom Point.


Artifact Cache:
Provides 2 Hours of Artifact Production, Chance at 35 Heirloom Points.


~JF~


Really easy to exploit, reset and stay at level one, take a maxed artifact planet producing 350+ AP/h, turn Artifact point into Heirloom Points and buy an artifact cache. You just doubled you artifact production at no cost and this is exponential, repeat process to get millions and millions artifact point at a ridiculous level.


Thu Feb 07, 2013 10:50 pm
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Atlas wrote:
John Falls wrote:
______

Artifact to Heirloom Exchange:
Cost 10x Your rank in artifact points. For 1 heirloom Point.


Artifact Cache:
Provides 2 Hours of Artifact Production, Chance at 35 Heirloom Points.


~JF~


Really easy to exploit, reset and stay at level one, take a maxed artifact planet producing 350+ AP/h, turn Artifact point into Heirloom Points and buy an artifact cache. You just doubled you artifact production at no cost and this is exponential, repeat process to get millions and millions artifact point at a ridiculous level.


Your making it complicated. If you have more than 20x your rank in arti points its infinite arti at any rank.

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Thu Feb 07, 2013 11:21 pm
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1 Heirloom Point = 10x you rank in Artifact point, with 20x your rank in AP you get 2 Heirloom Point, far from being enough to get an Artifact Cache, that mean at most (with 2 hours) you need to have 175x you rank in Artifact but then you gain nothing but the same artifact point.


Fri Feb 08, 2013 3:20 am
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Atlas wrote:
1 Heirloom Point = 10x you rank in Artifact point, with 20x your rank in AP you get 2 Heirloom Point, far from being enough to get an Artifact Cache, that mean at most (with 2 hours) you need to have 175x you rank in Artifact but then you gain nothing but the same artifact point.

oops. misread that.

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Fri Feb 08, 2013 3:50 am
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KJReed wrote:
Atlas wrote:
1 Heirloom Point = 10x you rank in Artifact point, with 20x your rank in AP you get 2 Heirloom Point, far from being enough to get an Artifact Cache, that mean at most (with 2 hours) you need to have 175x you rank in Artifact but then you gain nothing but the same artifact point.

oops. misread that.


Its a booty prize,. A failed prize to reduce the chance of you receiving rarer artifact more often.

~JF~

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Fri Feb 08, 2013 9:00 am
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Atlas wrote:
John Falls wrote:
______

Artifact to Heirloom Exchange:
Cost 10x Your rank in artifact points. For 1 heirloom Point.


Artifact Cache:
Provides 2 Hours of Artifact Production, Chance at 35 Heirloom Points.


~JF~


Really easy to exploit, reset and stay at level one, take a maxed artifact planet producing 350+ AP/h, turn Artifact point into Heirloom Points and buy an artifact cache. You just doubled you artifact production at no cost and this is exponential, repeat process to get millions and millions artifact point at a ridiculous level.


FYI,

If you read it, its a "CHANCE" you will obtain that artifact at 35 heirloom points.
This means you have a % to obtain it meaning you might not always get the artifact.

*Edit*

At rank one, You get 1 Planet Slot. and your rank up is 20 EXP?

If at rank 1 with no research done, You would obtain less than 350. To get 350, you would need a 15-17x artifact planet at rank 1.
With this, if the planet get scanned and stolen, as its unlcloaked, Undefended. Game Over.

As well, Your ship would have to be with no upkeep, and you wouldn't be able to do anything.
With this, To get the tiers done to achieve more production would cost research, you would get little research and would take
Years to obtain what you are saying.

By that time, the game would be to damaged as every one would be much much higher and better from this for the guy to catch up.

Then there the problem about EXP, You colonize, You gain EXP, You scan, You gain EXP.
Nearly everything you do, you gain EXP. A guy would have to do nothing for 12 months with a undefended research planet to
Max hes tiers to get the AP to abuse this system. But he would have 5 EXP from colonizing this planet.

And he would have 5 exp from getting the other planet, And they would be undefended.
Then also like i said before about the upkeep, the guy would have to have no energy for zero upkeep meaning he could not colonize

The whole abusing thing would be floored.

Yes there is legion bases, But 350 AP, in a 54k AP daily give from base, would never work out.


On top of this, if you so worried about this system being abuse, Start it at rank 2 or higher.
700 - 3,500 AP required.

Its not as easy as you say to abuse the system.

~JF~

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Fri Feb 08, 2013 9:07 am
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Im not saying the idea is bad but mostly pointing out the flaw for you to work on them.


Fri Feb 08, 2013 12:13 pm
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-1.000.000 no way

stay at rank 1, for 1 month, at a level 6 artifact bace giving you 50K artifact points pr day
and you would get 50.000 / 10 = 5000 pr day = 150.000 points for 1 month
(Artifact to Heirloom Exchange)

after that, well simply rank, and get 10+ artifact planets x15-17 Mega Rich
(with the Relic Detector: ability)

and while we are at it, make sure they are all cloaked to 5000 passive cloak +35% from a Worm Hole Shell Generator
with 100% legion bonus you will end up with around 13.500 cloak just from passive ability and a size 1 building

that way you could proberly hit 10K+ AP production pr hour by the time it takes you to get to rank 100

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Sun Feb 10, 2013 9:24 am
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-1 thats all

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Mon Feb 11, 2013 6:39 am
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John Falls wrote:
______________________________________________________________________

Reverse Rift Trap:
When tripped, Each attack is reversed, When attacking, The attacking player gains the same value attack and defense of the defending player, The Defending player gains the attack and defense of the attacking player. Only Applies to the attacking and defending player. Trap last 2 weeks, Remains active for 24 hours. This includes, Raids & Hacks. Chance at 5 Heirloom Points.

~JF~


There's 2 ways that I took this. #1. Hey Mento, come at me bro! *Mento unlikely trips trap* I get 100k attack and whatever defense. I go on rampage and destroy every player who happens to pass by my bt for 24 hours.

#2. Trap gets tripped. Mento hits me, I hit back with his 100k attack, he hits me with my ∞ attack. He stops hitting me, someone else comes along with 40k attack and hits me, I hit back with 40k on them and they get my ∞ attack. Wash, rinse, repeat for 24 hours.

Is the intent behind this idea lost on me due to syntax or grammar? Is there some hidden message like a cryptic code to explain what this idea truly entails? For I am man, therefore I am confused.


-Disclaimer: I recently saw Mento's 100k atk thread. I used him as an example only, but seriously, who wouldn't want to turn that 160k buffed atk on the galaxy.

P.S.:Also, what happened to those Irrated planets to make them so angry?

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Mon Feb 11, 2013 7:10 am
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Monk223 wrote:
John Falls wrote:
______________________________________________________________________

Reverse Rift Trap:
When tripped, Each attack is reversed, When attacking, The attacking player gains the same value of unbuffed attack and defense of the defending player, The Defending player gains the unbuffed attack and defense of the attacking player. Only Applies to the attacking and defending players. Trap last 2 weeks, Remains active for 24 hours. This includes, Raids & Hacks. Chance at 5 Heirloom Points.

~JF~


There's 2 ways that I took this. #1. Hey Mento, come at me bro! *Mento unlikely trips trap* I get 100k attack and whatever defense. I go on rampage and destroy every player who happens to pass by my bt for 24 hours.

#2. Trap gets tripped. Mento hits me, I hit back with his 100k attack, he hits me with my ∞ attack. He stops hitting me, someone else comes along with 40k attack and hits me, I hit back with 40k on them and they get my ∞ attack. Wash, rinse, repeat for 24 hours.

Is the intent behind this idea lost on me due to syntax or grammar? Is there some hidden message like a cryptic code to explain what this idea truly entails? For I am man, therefore I am confused.


-Disclaimer: I recently saw Mento's 100k atk thread. I used him as an example only, but seriously, who wouldn't want to turn that 160k buffed atk on the galaxy.

P.S.:Also, what happened to those Irrated planets to make them so angry?


Just highlighted something for you.
Added in something to help you understand more.

~JF~

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Mon Feb 11, 2013 8:11 am
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John Falls wrote:
Mighty Mumbo wrote:
______________________________________________________________________

Reverse Rift Trap:
When tripped, Each attack is reversed, When attacking, The attacking player gains the same value of unbuffed attack and defense of the defending player, The Defending player gains the unbuffed attack and defense of the attacking player. Only Applies to the attacking and defending players. Trap last 2 weeks, Remains active for 24 hours. This includes, Raids & Hacks. Chance at 5 Heirloom Points.

~JF~


Just highlighted something for you.
Added in something to help you understand more.

~JF~



This is where I don't get. 1. Does the trap effect the attacker or the defender, aka whose effect tab would it show up on. 2. If it effects the defender, would it work on every other attacker? 3. Otherwise, what's the point of a trap that only works on one player in the galaxy, if it is an effect only shared by these two individuals? I focus on this one suggestion idea because it seems interesting. :| Clarification on offensive or defensive type trap?

Also, unbuffed, I noted Mento's attack as unbuffed. I said 160k later because, if you were to get his attack then you could buff and have near as much with the same mods and effects.

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Mon Feb 11, 2013 10:10 pm
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Monk223 wrote:
John Falls wrote:
Mighty Mumbo wrote:
______________________________________________________________________

Reverse Rift Trap:
When tripped, Each attack is reversed, When attacking, The attacking player gains the same value of unbuffed attack and defense of the defending player, The Defending player gains the unbuffed attack and defense of the attacking player. Only Applies to the attacking and defending players. Trap last 2 weeks, Remains active for 24 hours. This includes, Raids & Hacks. Chance at 5 Heirloom Points.

~JF~


Just highlighted something for you.
Added in something to help you understand more.

~JF~



This is where I don't get. 1. Does the trap effect the attacker or the defender, aka whose effect tab would it show up on. 2. If it effects the defender, would it work on every other attacker? 3. Otherwise, what's the point of a trap that only works on one player in the galaxy, if it is an effect only shared by these two individuals? I focus on this one suggestion idea because it seems interesting. :| Clarification on offensive or defensive type trap?

Also, unbuffed, I noted Mento's attack as unbuffed. I said 160k later because, if you were to get his attack then you could buff and have near as much with the same mods and effects.


Th point is, you have a player stronger than you. You place this trap on, Your and the enemy player attack and defense gets reserved.
if you have 13,000 Attack and then mento trips your trap, You would get mento 100k attack. he would get your 13k attack.

This would be between just them two players. But this would slow or prevent people from disabling you and makes the
game much more interesting. You have a whole legion that trips your traps. You can go a kill them all with ease with there own
weapons against them. It would be a whole case of tactical plotting with increasing wars as even smaller players can join it.

The effect it self is Meh, The effect cross GL would make a whole new ball game.

~JF~

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Mon Feb 11, 2013 10:43 pm
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To be honest, it's kind of a bad idea. Pretty easy to abuse. Here's an example. A rank 1 befriends Mento. Said rank 1 obtains one of these traps. Suddenly, the battle tab is looking pretty tasty.

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Mon Feb 11, 2013 10:48 pm
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thunderbolta wrote:
To be honest, it's kind of a bad idea. Pretty easy to abuse. Here's an example. A rank 1 befriends Mento. Said rank 1 obtains one of these traps. Suddenly, the battle tab is looking pretty tasty.


Man how many times do i have to say it:

IT ONLY EFFECT THE TWO PLAYERS: ONE WHO TRIPPED, ONE WHO TRAPPED.
NO OTHER PLAYERS ARE EFFECTED.

~JF~

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Mon Feb 11, 2013 11:07 pm
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thunderbolta wrote:
To be honest, it's kind of a bad idea. Pretty easy to abuse. Here's an example. A rank 1 befriends Mento. Said rank 1 obtains one of these traps. Suddenly, the battle tab is looking pretty tasty.


This was one of the things I was trying to point out. JF answered with the post before the quoted one though, so I get it now. Makes more sense.

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Tue Feb 12, 2013 6:16 am
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DarkMar wrote:
-1.000.000 no way

stay at rank 1, for 1 month, at a level 6 artifact bace giving you 50K artifact points pr day
and you would get 50.000 / 10 = 5000 pr day = 150.000 points for 1 month
(Artifact to Heirloom Exchange)

after that, well simply rank, and get 10+ artifact planets x15-17 Mega Rich
(with the Relic Detector: ability)

and while we are at it, make sure they are all cloaked to 5000 passive cloak +35% from a Worm Hole Shell Generator
with 100% legion bonus you will end up with around 13.500 cloak just from passive ability and a size 1 building

that way you could proberly hit 10K+ AP production pr hour by the time it takes you to get to rank 100


The high levels can make 15x colossals once every 3 days.
At rank 1, The player can't use fold generators, Meaning no 5000 passive cloak.

He or she would need another account, Or spend tons of cash for GP items.
Also if the system could be abused massively like you said.

Wouldn't it actually be a good thing?
It would bring new players back into the game and sling shot them into the deep end of the pool in GL
Something we really need, Strong new blood, More fun.

There flaws in your flaws,

At rank one Regardless. it would take nearly forever to get the research points to defend or cloak the planet.
Fold generators would require you to buy or rank up.
You would need the expanders to make Very massive terras and then still rank 200+ for the gaia mission.

When do you pull out of rank one abusing this system?

Its not as easy to abuse as you say,

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Tue Feb 12, 2013 8:40 am
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There one major flaw, But it means its against dans terms and conditions what would been players who did it.
get banned.

Keep a rank 1, at rank 1 for the artifact to heirloom exchange.
Trade the Heriloom to your main account.

But one scan of IP adress and Boom, Banned.

~JF~

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Tue Feb 12, 2013 8:45 am
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