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A couple of suggestions for new NPC's http://galaxylegion.com/forum/viewtopic.php?f=6&t=33212 |
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Author: | Sereomontis [ Tue Feb 12, 2013 1:52 am ] |
Post subject: | A couple of suggestions for new NPC's |
So, lately i, like so many others, have been NPC hunting, and ive come across quite a few of these RSL Siege Cannons, which are nice, but every time i read the description of them, im wondering, when is the next version coming? RSL Siege cannons are powerful long range weapons used by the Rogue Science League. These models are being tested by the RSL and are still in the experimentation phase - and are especially fragile when its shields are down.* *Quote from the game. I figure this thing needs a "sequel", so i present to you: RSL Siege cannon, MK II Prototype. (should look fairly similar to the regular Siege Cannon, but maybe somewhat bigger, and more menacing) Rank 1.000 Elite. Extremely Rare. 326.000 Shield. 142.000 Hull. This new version of the Siege Cannon has been improved in every way, and is primarily used as a planetary siege weapon by the Rogue Science League. Though it is a far more powerful Weapon than the Standard Siege Cannons, it still has some flaw's that need to be worked out. (You know, 'cause its a "prototype") Visible for Ranks 800-4000. Enemy Type - Elite 4. Rewards - Up to 4. Abilities Dispersion Beam (damages your ship for 10-20% of hull+shields) Nullifier (Stackable - Lowers your defense by 25%) Dark Energy Absorption (increases its own attack by 35% by absorbing Dark Energy, and funneling it into its weapons.) Attack 48.000 Defense 11.000 Cloak 1.800 Experience when killed: 75. Expires in: 36 hours. Drops: Mobile Defensive Platform - Planet Structure, Size: 1, defense: +600, attack: + 1800, + 15% attack. + 1 mining + 1 arti. RSL Dispersion Cannon - Ship Module, Size: 22, Attack + 220, Cloak + 100. Ability: Choose between +6% cloak, or 8% defense, both last 1 hour. 2 hour cooldown. (Limit: 2 per ship) If two are installed, both abilities can be used simultaneously. RSL Dark Energy Converter: Temp. Artifact. Increases attack by 10% for 2 hours. (Or not, maybe we already have enough attack buffs?) And, another thing ive seen quite a few of, that i also feel should get a sequel, are these: XRP Warp Station. The Rogue Science League put considerable effort into constructing the warp station, but its purpose is unknown. Energy readings are extremely high within the core. So, here is my suggestion: Warp Station Manufacturing And Docking Port. (needs a better name) This is where the Warp Stations are created, and they often return here to resupply, or mend repairs after heavy battles, as well as receiving new orders from the Rogue Science League. This massive structure is immensely well defended, and usually accompanied by a host of Warp Stations. 1.880.000 Shield. 2.240.000 Hull. Sharable with ranks 1.000-10.000. Enemy Type - Boss 12 Rewards Up to 12 Abilities Inverse Warp Pulse. (because we all love that one) Warp Integration (Uses Highly Advanced Warp-Phase Technology to (?) im not sure yet - Any Suggestions?) and possibly one more. Attack 36.800 Defense 44.600 Cloak 6.400 Experience when killed: 100. Expires in: 24 Hours. Drops: Warp Fuel Catalyst: Improves Efficiency of XRP Warp Fuel. Use to upgrade 1 XRP Warp Fuel, to Improved Warp Fuel. Costs 50 Energy to use, and replaces 1 XRP Warp Fuel in your cargo with 1 Improved Warp Fuel. (30% defense for 24 hours, rather than 20%) * XRP Mega-Warp Pack: Improved Version of the XRP Warp Charge Pack. Size: 22, Energy +120, Shield +120. (Limit: 4. per ship) Replaces Warp Charge Pack. Perfected Warp Inhibitor: Planet Structure, Size: 2, Attack +800, Defense +1200. Grants immunity towards enemy** Artifacts and Abilities. *Now, i realize this could be a problem, if you are out of the rank-range of Warp Stations, and are out of fuels, so im open to suggestions on how to solve that. **you can still use your artifacts and abilities on your own planets, but your enemies can not. This is all i got for now, but rest assured, more will come. Thank you. As always, suggestions are welcome, and details can be changed around at your will, to better suit the game. |
Author: | Hallucinations [ Tue Feb 12, 2013 2:02 am ] |
Post subject: | Re: A couple of suggestions for new NPC's |
Some nice ideas, a few things need adjusting but I like most of it, the warp station is gone at rank 2k, having another warp station based elite would be good even it still drops the 20% defense bonuses |
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