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null fuse upgrade
http://galaxylegion.com/forum/viewtopic.php?f=6&t=30569
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Author:  blackfox [ Fri Nov 09, 2012 12:29 pm ]
Post subject:  null fuse upgrade

null reverser

this can be gained by a mission like thetacron mission

level 250
.rounds 10
needs 1 null fuse per round
150 energy per round
awarded a null reverser

.when activated reverses the trap to enemy ship
can only be activated during an attack .

Author:  Wolfy Minion [ Fri Nov 09, 2012 12:39 pm ]
Post subject:  Re: null fuse upgrade

What does it do exactly? Can you explain that a bit more.

Author:  Virus [ Fri Nov 09, 2012 12:45 pm ]
Post subject:  Re: null fuse upgrade

If I understand it right, a Null Reverser would cause an enemy player to suffer the effects of their own trap(s) when they are triggered.

Author:  KJReed [ Fri Nov 09, 2012 12:47 pm ]
Post subject:  Re: null fuse upgrade

Littlefluffy wrote:
What does it do exactly? Can you explain that a bit more.

Think he means you trip a kvt then use this and they get the 90% reduction.

Author:  Devastation [ Fri Nov 09, 2012 1:07 pm ]
Post subject:  Re: null fuse upgrade

Pretty pointless if you ask me. It'll only result in loss of Nulls, and I spot a problem.

What about Halcyon's? They'll be reversed to the attacking player, like the used to be. They were changed for a reason...

Author:  varunjitsingh146 [ Fri Nov 09, 2012 1:07 pm ]
Post subject:  Re: null fuse upgrade

blackfox wrote:
null reverser

this can be gained by a mission like thetacron mission

level 250
.rounds 10
needs 1 null fuse per round
150 energy per round
awarded a null reverser

.when activated reverses the trap to enemy ship
can only be activated during an attack .

-1
10 fuses to get rid of 1 trap effect no thanks.

Author:  KxG Ryoko [ Fri Nov 09, 2012 2:01 pm ]
Post subject:  Re: null fuse upgrade

-1

reason: Attackers are already able to debuff their target, no need for yet more ways to screw over the defender.


I'd suggest an artifact that gives a 30second effect which negates the activation of all traps on a target. This would have to be ridiculously expensive to make(repeat mission) or incredibly rare drop/Daily reward

Author:  Epicownage [ Fri Nov 09, 2012 6:00 pm ]
Post subject:  Re: null fuse upgrade

So let's get this straight? We have to pay 10 nulls, plus a decent amount of energy to get a fancy null?

Author:  blackfox [ Fri Nov 09, 2012 6:56 pm ]
Post subject:  Re: null fuse upgrade

blackfox wrote:
null reverser

this can be gained by a mission like thetacron mission

level 250
.rounds 10
needs 1 null fuse per round
150 energy per round
awarded a null reverser

.when activated reverses all traps to enemy ship
can only be activated during an attack and when a trap is set off
.


okay after reading the comments i came up with a better version

rounds 4
1 null per round
150 energy per round
null reverser awarded
xp 320

reverse the effects of an enemy trap on the enemy ship
(can only be activated when attacking , this can not be used on a different ship that did not cause the effects)

Author:  Legionaire [ Fri Nov 09, 2012 6:58 pm ]
Post subject:  Re: null fuse upgrade

-1

i would prefer if the null fuse mission would INSTEAD
use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs

or increase the null fuse requirment so this is hard to come by

Author:  blackfox [ Fri Nov 09, 2012 7:05 pm ]
Post subject:  Re: null fuse upgrade

Legionaire wrote:
-1

i would prefer if the null fuse mission would INSTEAD
use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs

or increase the null fuse requirment so this is hard to come by



so your saying an artifact that does not set any traps of for 3hrs?
NOTE: 5 nulls instead by reading these comments people don't want to be spending anything close to 10nulls :)

Author:  Legionaire [ Fri Nov 09, 2012 7:10 pm ]
Post subject:  Re: null fuse upgrade

blackfox wrote:
Legionaire wrote:
-1

i would prefer if the null fuse mission would INSTEAD
use 30 null fuses to become immune to ALL traps by NOT setting them off for 3 hrs

or increase the null fuse requirment so this is hard to come by



so your saying an artifact that does not set any traps of for 3hrs?
NOTE: 5 nulls instead by reading these comments people don't want to be spending anything close to 10nulls :)


but if its 5 null fuses then ppl will cry and #$&*@ here claiming that traps are useless. you need a steep price so it isnt used commonly

Author:  Epicownage [ Fri Nov 09, 2012 7:25 pm ]
Post subject:  Re: null fuse upgrade

You know what a good price for the mission would be? 1 null and no energy.

Author:  blackfox [ Fri Nov 09, 2012 7:32 pm ]
Post subject:  Re: null fuse upgrade

Epicownage wrote:
You know what a good price for the mission would be? 1 null and no energy.


:roll: :)

Author:  QuaiChangCaine [ Sun Nov 11, 2012 3:26 am ]
Post subject:  Re: null fuse upgrade

There really is no need for this, as others have already said you can debuff someone with other artifacts. It's therefore pointless to have another artifact that does the same thing.

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