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Planetary Decoy http://galaxylegion.com/forum/viewtopic.php?f=6&t=30561 |
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Author: | Rarek [ Fri Nov 09, 2012 2:27 am ] |
Post subject: | Planetary Decoy |
Found at the end of a long mission chain. Limit: 1 (1 completion) Planetary Effect: When placed on a planet, the first successful invasion of that planet instead gives the owner a decoy, which instead is a blockade type NPC which drops a module of some sort. Previous owner of planet keeps the planet, attempted invader receives module from NPC. Limit of 3 of these modules installable on your ship. Note: If player has been a member of your legion at any time in the last 3 months, NPC drops nothing. If the planet has more than 3 ships scanned, NPC drops nothing. Not addable to contested planets. |
Author: | icarium81 [ Fri Nov 09, 2012 10:30 am ] |
Post subject: | Re: Planetary Decoy |
im confused as to how a SHIP mod affects a PLANET of unknown stats.... do you assign a planet when you install the mods? i see this as an easy cop out on your very nice planets... id have one on my top 3 mega colossals, and i would immediately be fluxing them and tripling defences if i happened to miss being online when they were attacked... |
Author: | Cendant [ Fri Nov 09, 2012 11:00 am ] |
Post subject: | Re: Planetary Decoy |
as I understand it, what Rarek is proposing a trap that can be placed on a planet. When successfully invaded, the owner keeps the planet and as opposed to getting the conquered planet the attacker gets an NPC. The NPC drops a ship module artifact. |
Author: | varunjitsingh146 [ Fri Nov 09, 2012 1:17 pm ] |
Post subject: | Re: Planetary Decoy |
would people still have to pay the invasion costs? |
Author: | Rarek [ Fri Nov 09, 2012 2:22 pm ] |
Post subject: | Re: Planetary Decoy |
varunjitsingh146 wrote: would people still have to pay the invasion costs? You would not pay the invasion costs, nor do you get a badge. You would simply gain an NPC. |
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