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[ 8 posts ] |
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planet theft should increase actions left by more
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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I hate it when a player with only 6 raids and hacks left steals a good planet from me. I zero them of course, but that few actions left makes the punishment far less than what they should get. In the past few months, a 16x demon, a massive 5x gaia, and a small icy were stolen from me. I didn't mind losing the icy planet, but I alerted the player and he got zeroed on principle. He got raided and hacked 40+ times for stealing a planet that didn't care much about. Now the players who stole the good planets had only 6 raids and hacks left. They got zeroed as well, but that's only a dozen raids and hacks for stealing much better planets. I say stealing a planet should increase a player's disables left by 1 and raids and hacks left each by 10. Steal a good planet, and the punishment should be more severe than only a dozen raids and hacks.
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Wed Nov 07, 2012 9:28 pm |
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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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Or you can disable/hack/raid beyond the action counter into negatives against the player for 24 hours after invasion. +1 either way.
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Thu Nov 08, 2012 12:44 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Plagueis wrote: I hate it when a player with only 6 raids and hacks left steals a good planet from me. I zero them of course, but that few actions left makes the punishment far less than what they should get. In the past few months, a 16x demon, a massive 5x gaia, and a small icy were stolen from me. I didn't mind losing the icy planet, but I alerted the player and he got zeroed on principle. He got raided and hacked 40+ times for stealing a planet that didn't care much about. Now the players who stole the good planets had only 6 raids and hacks left. They got zeroed as well, but that's only a dozen raids and hacks for stealing much better planets. I say stealing a planet should increase a player's disables left by 1 and raids and hacks left each by 10. Steal a good planet, and the punishment should be more severe than only a dozen raids and hacks. i like the idea +1 the amount the player's actions go up can be based the on the richness: 16x- +16 actions 15x- +15 actions 14x- +14 actions etc.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Nov 08, 2012 4:52 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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sounds to me like you have some poorly defended planets, or some very strong enemies.. dont cry over your losses and what you cant do, suck it up, and beef up defences.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Thu Nov 08, 2012 9:09 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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icarium81 wrote: sounds to me like you have some poorly defended planets, or some very strong enemies.. dont cry over your losses and what you cant do, suck it up, and beef up defences. No matter how well defended a planet it, there will be someone that can invade it. I like the idea. +1
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Thu Nov 08, 2012 11:26 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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ok, well lets determine a few things, planets start at 0 and go up 12 ranks before hitting megarich (maybe the hit it at 12 ranks), so that's where the actions count should start at.
are we only counting the main resource of the planet... I've got a few planets that are x20 in a couple resources, shouldn't that raise the actions count by 64? (32 richness ranks x2). not including the 3rd resource...
what about exotics then, multiple mega richnesses naturally...
how about planet size... i couldn't care less when i lost my small mining mr, arti x6, res x8 exotic.. now if it had been a very large or bigger, if have been more upset and want more revenge...
I'm not saying its a terrible idea, but there are entirely too many variables for it to be coded with any ease, and what you SHOULD do, is make a reminder note of who's stolen what, and search for their planets.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Thu Nov 08, 2012 12:04 pm |
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Mythryndir Stormkyn
Joined: Wed Jun 16, 2010 6:11 pm Posts: 458
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Yeah pretty much like when a royal DH legion alerts you... you should get 300 actions to properly defend yourself, instead of being handicapped at 100 against an entire legion.
+1 to both
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Thu Nov 08, 2012 12:53 pm |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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I like the idea that stealing planets raises actions by a considerably larger amount. Lets face it, even if it went up a stupidly large number (The 64 mentioned before) no amount of raiding/hacking is going to return the potential income of the planet to the ex-owner. Even 10 more actions would be much more satisfying to the person the planet is stolen from. I would say keep it simple, and just add a fixed amount of extra actions, say 10, instead of a formula. The simpler and easier the solution the more likely it is to be added i think  However, we run into the question of reclaiming planets and such. Perhaps we make it so green badges have a price tag of actions attached to them? Either way, +1
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Mon Nov 12, 2012 12:18 am |
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