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Artifact Idea... GP ideas.. and mission ideas
http://galaxylegion.com/forum/viewtopic.php?f=6&t=208
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Author:  Cloesdaddy [ Sun May 02, 2010 8:44 pm ]
Post subject:  Artifact Idea... GP ideas.. and mission ideas

I have an idea for a rare or extremly expensive artifact.. kinda of like the terraformer... but this one would be used to increase a planets size... not rarity or mineral production.. but just it's size up one rank with very massive being it's max increase

Also being able to spend GP to buy artifacts to increase decks would be nice...

How about a black market package to get random amount of minerals or artifacts... for those impatient people that don't want to wait hourly for the income?

And what about the 15 GP to buy 1000 RP... at lower level that's GREAT.. but higher levels.. it sucks... maybe have it scale with your level on how much you get in RP?

what about a repeatable mission with the small CHANCE to find a planet instead of scanning

or a repeatable one that costs energy and money for a chance to get energy cubes?

i don't want to make the game TO easy but these would give high level players more stuff to do and more of an excentive to buy GP

Author:  webguydan [ Sun May 02, 2010 9:16 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Cloesdaddy wrote:
I have an idea for a rare or extremly expensive artifact.. kinda of like the terraformer... but this one would be used to increase a planets size... not rarity or mineral production.. but just it's size up one rank with very massive being it's max increase


The Hyper Terraformer is *sort* of like that, but its not purchasable - you have to turn in existing Terraformers to get one. It will turn any planet into a decent Exotic.

Cloesdaddy wrote:
Also being able to spend GP to buy artifacts to increase decks would be nice...


I seem to go back and forth on this. Some players agree that this is good, and some do not. Feel free to weigh in here:
viewtopic.php?f=5&t=124

Cloesdaddy wrote:
How about a black market package to get random amount of minerals or artifacts... for those impatient people that don't want to wait hourly for the income?


A mineral crate is not a bad idea...

Cloesdaddy wrote:
And what about the 15 GP to buy 1000 RP... at lower level that's GREAT.. but higher levels.. it sucks... maybe have it scale with your level on how much you get in RP?


Yes, at high ranks this will be very difficult to buy through. I can agree to changing the ratio slightly, but I do want people to take their time through the tree.

Cloesdaddy wrote:
what about a repeatable mission with the small CHANCE to find a planet instead of scanning


There *is* a mission that unlocks a "King of the Hill" Exotic Planet...

or a repeatable one that costs energy and money for a chance to get energy cubes?

i don't want to make the game TO easy but these would give high level players more stuff to do and more of an excentive to buy GP

Author:  Cothordin [ Sun May 02, 2010 10:32 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

repateable one for energy cubes=yus

as for terraformers and permeant upgrades, no. Just way to unfair to those who dont pay.

Author:  Cloesdaddy [ Sun May 02, 2010 10:40 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

well that's the point.. the game needs money so that's why people that pay GET advantages.. just like in every game... and if you give people for inscentive to play with those advantages.. they will be more likely to pay

Author:  Cothordin [ Sun May 02, 2010 10:46 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

I believe in advantages for those who pay but permanent upgrades are just too unfair. Do I think you should be able to get a boost for a day in your defense thats very very nice? yes. Now do I think you should be able to have that boost forever? no.

Sorry I just dont think its fair for someone whos ranks ahead of another person should have less decks, cargo, crew members, and the other guy having all exotics simply because they pay a lot of money.

I think Dan should get money from this, but allowing people to get permeants would just completely upset the balance of the game. I dont want the game to become a question of "whose willing spend the most".

Author:  hunter [ Sun May 02, 2010 11:00 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

that king of the hill planet seems interesting. what mission is that? and is there a way to scan it naturally? im assuming its flux proof.

Author:  Cothordin [ Sun May 02, 2010 11:02 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

its Artifact proof, an no you can only get it from the missions. And I will defend it to the death, already competing with Lim for it.

Author:  webguydan [ Sun May 02, 2010 11:04 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Yes, you could scan the planet naturally (you'd have a 1:100,000+ chance though).

The mission is a chain that starts with "Invasive Action". You are correct, that planet is immune to artifacts and cannot be shared.

Author:  Cothordin [ Sun May 02, 2010 11:06 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

ok so you can scan it, but its not worth trying

Author:  Cloesdaddy [ Sun May 02, 2010 11:36 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

is that mission the exotica one? or is it competely different?

Author:  Cothordin [ Sun May 02, 2010 11:37 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Its an arc that eventually leads to one where the reward is "Location of Exotica"

Author:  webguydan [ Sun May 02, 2010 11:38 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Cloesdaddy wrote:
is that mission the exotica one?


Yes :)

Author:  Noah [ Mon May 03, 2010 12:00 am ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Permanent ones are necessary as no one is going to buy temporary ones ( that you get from artifacts anyway). Its logical really. And its like I've said a million times the effects are not insanely unfair unless you spend a 100 bucks in which case you deserve to win. (Not gonna lie Im not going to spend 100 usd on a facebook game)

Author:  Cothordin [ Mon May 03, 2010 12:02 am ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

people seem to be buying plenty of energy cubes

EDIT: I can only see buy permeant upgrades (no terraformers though, way too powerful) if there was a shared cooldown on all of them that was fair. Something like one ever 12 hours (I usually get about 10 of these types of things a week so i see this as fair)

Author:  Zhorgul [ Mon May 03, 2010 10:52 am ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

So ... If I sum up well ... I have absolutely no point spending energy on these missions because anyway, it's so heavily defended by Cothordin that even the most ranked player cannot take it.

Thanks you just avoided me loosing a bunch of energy for nothing.

Author:  Nocifer Deathblade [ Mon May 03, 2010 8:00 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Cloesdaddy wrote:
I have an idea for a rare or extremly expensive artifact.. kinda of like the terraformer... but this one would be used to increase a planets size... not rarity or mineral production.. but just it's size up one rank with very massive being it's max increase



No way! You can't even expand the planet's size without adding lot of masses to it.. The best way is to increase the space of planet by doing sub-terranians and under ocean cities. THAT will increase planet's capacity far more sense than simply increase the planet's size that will increase it's gravitational pull that will throw moons orbit out of control! :)

Author:  Nocifer Deathblade [ Mon May 03, 2010 8:05 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Cothordin wrote:
I think Dan should get money from this, but allowing people to get permeants would just completely upset the balance of the game. I dont want the game to become a question of "whose willing spend the most".


One thing I really DON'T want to see is that this game turns into Mafia Wars greed money schemes that I kept getting "BUY BUY BUY!!" pop-up windows every several clicks. It gets really old and I am losing interest in playing MW cuz of that..

Castle Age is still great cuz they don't do "BUY BUY BUY" pop-up windows every few clicks at all. Do follow Castle Age business model over Mafia Wars.. Thank you. ;)

One of greatest money earning for devs is to introduce treasure chest like Castle Age to be able to get rare unique ones that collectors LOVE to have and improve their power too. It'll give lot of money to developers as well. You don't know how addictive gamblers/collectors are. :) Just a suggestion.. Heh.

Author:  Cothordin [ Mon May 03, 2010 9:26 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Oh Dan knows how addictive gambling is, why do you think he invented the "Galaxy Wheel"?

Author:  Kuren [ Tue May 04, 2010 2:15 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

gambling is not addictive, i bet you $5 i could quit anytime

Author:  Cothordin [ Tue May 04, 2010 4:19 pm ]
Post subject:  Re: Artifact Idea... GP ideas.. and mission ideas

Kuren wrote:
gambling is not addictive, i bet you $5 i could quit anytime

Ill take you on that.

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