Anti-Gemini/Trinity Weapon
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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So it wouldn't fit on our ships, huh? What about those of us with so many decks we shadow stars?
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Sun Feb 05, 2012 3:01 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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How about you stop squabbling about the name, and focus more on the concept. It's up to Dan to fine tune. This squabbling is detracting from an excellent idea.
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Sun Feb 05, 2012 3:04 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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strm avenger wrote: So it wouldn't fit on our ships, huh? What about those of us with so many decks we shadow stars? Uhh it's not about how many decks u got it's about how big that thing is, besides a stiletto as i explained is launched from the ground not from a ship, it's a ICBM, my idea is a AAM, huge difference, u can't use an ICBM in space, this "stiletto" could be used as a planet building instead, where it would be used as it's supposed to," being launched from the ground". How many times do i need to explain the difference between the 2, as i said i like the idea just not the name coz ICBM's aren't launched from a space ship making them an AAM, which they aren't. An AAM is what i have shown u and will show it again, and is what SHOULD be used. 
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Sun Feb 05, 2012 3:12 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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spyder wrote: How about you stop squabbling about the name, and focus more on the concept. It's up to Dan to fine tune. This squabbling is detracting from an excellent idea. Yeah your right, it was just pis@#$% me off coz people were arguing, basically saying i was wrong and they were right when i proved my case, anyway yeah again i agree. Let's focus on the idea.
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Sun Feb 05, 2012 3:17 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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To be quite honest, I think, if, in real life, we made a space-borne fighter, with missiles, they would not be called AAMs, but come under a new category. The name is unimportant. As far as we know, Dan might just call it a Trellith Torpedo Launcher. 
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Sun Feb 05, 2012 3:19 pm |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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Vette wrote: This was posted in another topic, but I felt it would be good to get it on its own since that other topic was half diverging into a different direction. My idea: Vette wrote: Phoenix Stiletto System Size: 30 Limit: 2 per ship Effect: +250 Attack Effect: Increases attack power by 5% when attacking Effect: 2% Chance on hit to reduce enemy defense by 6-12% for 1 minute Additional: If attacking a player that has performed an offensive action against you in the past 24 hours, this attack power increase doubles (10%) and the enemy's Gemini Cannons will be nullified during the attack Cost: 200 Red Badges -OR- 500 Dark Badges (these are two options, you can do 200 reds or 500 darks, which will make this module a little bit more accessible to both pvp'ers as well as npc'ers) Requirement: Minimum Rank of 150
This would give offensive PvPers incentive to keep killing, it would also give incentive to fight back against a player who has attacked you recently since you get a bigger bonus. The 6-12% on defense debuff is to counter the Trinity and is also a reference to the number of Phoenix missiles in a cluster on a fighter jet (1-2% for each of the six missiles, just felt it was a nice homage) I Like the Idea some fine tuning but the basic principal gets a +1 from me
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Sun Feb 05, 2012 3:37 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Bump!! a good idea that needs to come back up, and so Dan can see it. Vette wrote: This was posted in another topic, but I felt it would be good to get it on its own since that other topic was half diverging into a different direction. My idea: Vette wrote: Phoenix Stiletto System Size: 30 Limit: 2 per ship Effect: +250 Attack Effect: Increases attack power by 5% when attacking Effect: 2% Chance on hit to reduce enemy defense by 6-12% for 1 minute Additional: If attacking a player that has performed an offensive action against you in the past 24 hours, this attack power increase doubles (10%) and the enemy's Gemini Cannons will be nullified during the attack Cost: 200 Red Badges -OR- 500 Dark Badges (these are two options, you can do 200 reds or 500 darks, which will make this module a little bit more accessible to both pvp'ers as well as npc'ers) Requirement: Minimum Rank of 150
This would give offensive PvPers incentive to keep killing, it would also give incentive to fight back against a player who has attacked you recently since you get a bigger bonus. The 6-12% on defense debuff is to counter the Trinity and is also a reference to the number of Phoenix missiles in a cluster on a fighter jet (1-2% for each of the six missiles, just felt it was a nice homage) Make it 3 per ship, like how the aegis capacitor/velox thruster have an equip limit of 3, and make it 300 attack instead.
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Tue Apr 03, 2012 9:23 am |
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