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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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Adsibearsawsome wrote: Adsibearsawsome wrote: Adsibearsawsome wrote: i'm rank 279 and 34 here, guess it's alright, but can push it up to 42 when buffed against ships currently sitting at 41.2 unbuffed now rank 334, getting better!  now rank 377, slowly going up now about 44 unbuffed  What would you guys say would be a good target to aim for by rank 400? Now up to a ratio of 50 at rank 407, aiming for a ratio of another 5 every 50 ranks
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Mon Jan 14, 2013 8:10 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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MiracleOne wrote: Congratz getting back to 70 ship strength  I see if I can continue to hold on my slow ranking til 500.... with 5500 max energy it's hard lol!! Unfortunately I m one of the key player to discharge most of my energy toward killing the base for my legion  But very soon I will be merging away from PvP style cuz I m behind on many fun missions having an energy cap of 2100 has its perks  Though this new mission chain has peaked my interest and I need to finish Trellith as well as Talitherian so ive got some stuff ahead of me
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Mon Jan 14, 2013 12:21 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Levrosh wrote: At rank 265,
36 unbuffed, goes up to 45 when buffed.
Not too bad. Somewhat above average.
Kronyn excavator, so no bonuses. Now at 295, 38 Unbuffed, can buff up to 50... Well, at least it increased...
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Mon Jan 14, 2013 4:43 pm |
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MiracleOne
Joined: Sun Feb 20, 2011 5:26 am Posts: 337
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MiracleOne wrote: elerian wrote: 50+ im trying to gun for 100 at rank 500 lotsa slow play ahead. Looks like we have the same game plan! But I will be doing less than 500 TO per rank. Good Luck to you bro!Haha! I spoke too soon, with this special mission "Fleeting Aspect", look like I gonna be delaying my plan 
_________________MiracleOne, The Annihilator: Rank 1050Insane (Epic Legendary) Unbuffed Strength: 120,000+ w/Unbuffed Armor: 250,000+ The Dark Justice, assisting New Ship Members w/Everyday Even Strong Artifacts Payout
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Wed Jan 16, 2013 7:11 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Your not the only one 
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Thu Jan 17, 2013 11:04 am |
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Wicked Agenda
Joined: Sat Dec 25, 2010 12:07 am Posts: 124
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im at 47 rank 761 .. lots of rank jumping, lacking 2 defense mods, no race bonus, and downgraded quasis to thets
_________________ O.K. Original Knight of the Nova Republic was BossEd Now known only as Dead By Dawnleader of A.o.D.
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Fri Jan 18, 2013 12:16 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Billik wrote: Billik wrote: I'm a few dec points over 30 at 227 Up to 35, 40 ranks later  Hmm, been a while since I saw this... Rank 227 / 30 Rank 267 / 35 Rank 380 / 40.6
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri Jan 18, 2013 12:55 am |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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chiaroscuro wrote: chiaroscuro wrote: rank 111. 13.29 with konqul buff. can get up to an (un)impressive 18.70 when I'm pvping rank 145, 15.72 with konqul buff. 20.41 with weapons installed. At rank 189, I am up to 19.5 strength:rank (with konqul buff). Hoping I'll break 20 this weekend  strength:rank = 24.9 when I have weapons installed
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Fri Jan 18, 2013 3:48 pm |
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sumwunn
Joined: Sun Mar 04, 2012 8:03 pm Posts: 220
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There are some rather impressive ship strength to rank ratios posted in this thread. However I can't seem to see it any other way than the current formula to give us that ratio is flawed. The current formula only takes into account attack, defense and rank. Sure these are three important parts of a strong ship but it completely leaves out other parts that are just as important. As it is now hull, shields and damage cap. Which are obviously just as important to ship strength as defense and attack are. I would think that this would be most unfair to SSBs as they really don't install many attack or def mods and instead rely on hull, shields and an insanely low damage cap to give them their strength. Anyone could simply pump up their strength/rank ratio (as well as their e-peen) by uninstalling items that don't have counting stats and add more attack or defense items than they would normally have on their ship. This is certainly not a true representation of how strong their ship is compared to anyone else especially to a SSB. Is a ship of the same rank that prioritizes attack and defense really stronger than a ship with a bit less attack, equal defense, smaller damage cap and a lot more hull and shielding?
So I propose that we do away with the old ratio of (att+def)/rank. We need a new formula, one that includes all aspects of ship strength.
(((attack+defense+hull+shields)/damage cap)/rank)*100=ship strength ratio
under the old system I have a strength rank ratio of 54.6. new formula: (((10626+8309+12716+4668)1078)/345)*100=9.76
Why did I multiply it by 100? Well who wants to say their ship has a strength of zero point something. Some people may argue that energy should also be included. I didn't for the following example. If a person is offline and being attacked they will be spending zero energy to defend. For each time 5 energy is spent in the attack each ship attacks and defends once. So in my view energy is equal and irrelevant.
So what do you guys think of this? I have only thrown this together in the last 20 minutes so I am sure it can be improved upon, but certainly the old formula needs to be improved upon also. Feel free to nitpick, flame, improve or maybe even agree with what I have put up.
_________________ 6 mins ago From: Concerto Once Again Legion Alerted. Badging is generally regarded as okay once a week. Not per day.
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Sun Jan 27, 2013 12:53 am |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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1.0 : 50.11 2.0 : 6.28
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Sun Jan 27, 2013 2:34 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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sumwunn wrote: There are some rather impressive ship strength to rank ratios posted in this thread. However I can't seem to see it any other way than the current formula to give us that ratio is flawed. The current formula only takes into account attack, defense and rank. Sure these are three important parts of a strong ship but it completely leaves out other parts that are just as important. As it is now hull, shields and damage cap. Which are obviously just as important to ship strength as defense and attack are. I would think that this would be most unfair to SSBs as they really don't install many attack or def mods and instead rely on hull, shields and an insanely low damage cap to give them their strength. Anyone could simply pump up their strength/rank ratio (as well as their e-peen) by uninstalling items that don't have counting stats and add more attack or defense items than they would normally have on their ship. This is certainly not a true representation of how strong their ship is compared to anyone else especially to a SSB. Is a ship of the same rank that prioritizes attack and defense really stronger than a ship with a bit less attack, equal defense, smaller damage cap and a lot more hull and shielding?
So I propose that we do away with the old ratio of (att+def)/rank. We need a new formula, one that includes all aspects of ship strength.
(((attack+defense+hull+shields)/damage cap)/rank)*100=ship strength ratio
under the old system I have a strength rank ratio of 54.6. new formula: (((10626+8309+12716+4668)1078)/345)*100=9.76
Why did I multiply it by 100? Well who wants to say their ship has a strength of zero point something. Some people may argue that energy should also be included. I didn't for the following example. If a person is offline and being attacked they will be spending zero energy to defend. For each time 5 energy is spent in the attack each ship attacks and defends once. So in my view energy is equal and irrelevant.
So what do you guys think of this? I have only thrown this together in the last 20 minutes so I am sure it can be improved upon, but certainly the old formula needs to be improved upon also. Feel free to nitpick, flame, improve or maybe even agree with what I have put up. Looks pretty good. Ratio according to old formula: 36.74 Ratio according to new formula by Flesh: [((4166+5901+11187+1320)/756)/274]*100=10.9
Last edited by PaulHsiao on Sun Jan 27, 2013 2:18 pm, edited 1 time in total.
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Sun Jan 27, 2013 2:40 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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whats the damage cap formula? i cant find it on the wiki.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sun Jan 27, 2013 2:48 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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varunjitsingh146 wrote: whats the damage cap formula? i cant find it on the wiki. (Rank +19)/2 or decks/2 Whichever is greater.
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Sun Jan 27, 2013 2:50 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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KJReed wrote: varunjitsingh146 wrote: whats the damage cap formula? i cant find it on the wiki. (Rank +19)/2 or decks/2 Whichever is greater. thanks 
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sun Jan 27, 2013 3:15 am |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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at rank 192: 1.0: 20.25 2.0: 69.09 heh... 
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Sun Jan 27, 2013 4:07 am |
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sumwunn
Joined: Sun Mar 04, 2012 8:03 pm Posts: 220
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chiaroscuro wrote: at rank 192: 1.0: 20.25 2.0: 69.09 heh...  SSB you so silly 
_________________ 6 mins ago From: Concerto Once Again Legion Alerted. Badging is generally regarded as okay once a week. Not per day.
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Sun Jan 27, 2013 4:11 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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sumwunn wrote: chiaroscuro wrote: at rank 192: 1.0: 20.25 2.0: 69.09 heh...  SSB you so silly  i think your formula needs a bit of work.
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Sun Jan 27, 2013 4:16 am |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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The best approximation of ship strength would have to incorporate average damage taken during a battle (against ships of similar rank) and the amount of hits it takes to kill. There's no clear way to do this given the range of ship builds on found on the battle tab.
Use of both formulas is useful, however, since the first gives an indication of how much damage a ship could do and the second gives information about how much energy it could take to disable.
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Sun Jan 27, 2013 4:26 am |
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sumwunn
Joined: Sun Mar 04, 2012 8:03 pm Posts: 220
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KJReed wrote: sumwunn wrote: chiaroscuro wrote: at rank 192: 1.0: 20.25 2.0: 69.09 heh...  SSB you so silly  i think your formula needs a bit of work. While I am sure the formula could use a bit of work I don't think her changed ratio is indicative of that. Her ship is a SSB and a rather strong one too. The original strength/rank formula for the reasons I stated in the original post horribly undervalues how strong of a ship SSBs are. While the jump from 20 to 69 is rather large I think 69 is probably a more realistic depiction of her ship strength. Remember her ratio of 69 is to be compared to ships at her rank range not ships a few hundred ranks above.
_________________ 6 mins ago From: Concerto Once Again Legion Alerted. Badging is generally regarded as okay once a week. Not per day.
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Sun Jan 27, 2013 6:06 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Unbuffed: 40 Buffed: 52.5
I feel better about my ship now.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Thu Feb 14, 2013 12:33 pm |
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